Furnace of Rath
Tracked across real Commander games played through TurnZero HQ.
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What it does
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Combos with Furnace of Rath
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Imodane, the Pyrohammer Zada, Hedron Grinder Infinite
- Near-infinite damage
- Malignus Terror of the Peaks Infinite
- Near-infinite damage
- Target opponent loses the game
- Vigor Triskelion Infinite
- Infinite damage
- Infinite +1/+1 counters on creatures you control
- Malignus Burning Anger Infinite
- Near-infinite damage
- Target player loses the game on each of your turns
- Heartless Hidetsugu Pariah's Shield Infinite
- Near-infinite damage
- Toralf, God of Fury // Toralf's Hammer Ajani's Presence Infinite
- Infinite damage to one opponent
- Toralf, God of Fury // Toralf's Hammer Deathless Angel Infinite
- Infinite damage to one opponent
- Minsc & Boo, Timeless Heroes Malignus Infinite
- Near-infinite damage to one opponent
- Target opponent loses the game
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2004-10-04
If you have two of these on the battlefield, the damage is multiplied by 4.
- 2004-10-04
The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source.
- 2004-10-04
If a spell or ability damages multiple things, divide up the damage before applying this effect. This means you can’t normally end up with an odd amount of damage on something.
- 2004-10-04
The trample rules cause damage to be divided before it is doubled.
- 2005-08-01
If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. That player can either (a) prevent 4 damage first and then let Furnace of Rath double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Furnace of Rath, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Solphim, Mayhem Dominus | 1 | 3 | — |
| Chandra, Fire of Kaladesh | 1 | 0 | — |
| Kratos, God of War | 1 | 0 | — |
Colors it shows up in
- Mono-Red 3 decks
Every version of Furnace of Rath
10 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The List
- Normal
- $12.97

Salvat 2011
- Normal
- —

Duels of the Planeswalkers
- Normal
- $6.98

Planechase
- Normal
- $7.38

Tenth Edition
- Normal
- $12.26
- Foil
- $26.70

Ninth Edition
- Normal
- $6.16

Ninth Edition
- Foil
- $18.00

Eighth Edition
- Normal
- $6.92

Eighth Edition
- Foil
- $27.46

Tempest
- Normal
- $7.08
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Furnace of Rath — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.