Ninja of the Deep Hours
Tracked across real Commander games played through TurnZero HQ.
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What it does
Ninjutsu 1 ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card.
Combos with Ninja of the Deep Hours
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Satoru Umezawa Great Whale Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite untap of lands you control
- Satoru Umezawa Palinchron Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite untap of lands you control
- Thousand-Faced Shadow Great Whale Infinite
- Infinite combat damage to one opponent
- Infinite creature tokens
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite untap of lands you control
- Thousand-Faced Shadow Palinchron Infinite
- Infinite combat damage to one opponent
- Infinite creature tokens
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
6 official rulings, in the order Wizards published them.
- 2021-03-19
The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won't normally deal combat damage.
- 2021-03-19
Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
- 2021-03-19
The creature put onto the battlefield with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu.
- 2021-03-19
As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.
- 2021-03-19
If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step in this case, even if it has first strike.
- 2021-03-19
The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Ninja of the Deep Hours, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Etrata, the Silencer | 1 | 0 | — |
Colors it shows up in
- Dimir 1 deck
Every version of Ninja of the Deep Hours
12 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Secret Lair Drop
- Normal
- $19.50
- Foil
- —

Foundations Jumpstart
- Normal
- $1.46

Time Spiral Remastered
- Normal
- $2.96
- Foil
- $38.83

The List
- Normal
- $1.61

Commander 2018
- Normal
- $1.61

Planechase Anthology
- Normal
- $2.19

Commander 2015
- Normal
- $1.44

Planechase 2012
- Normal
- $2.02

Salvat 2005
- Normal
- —

Salvat 2005
- Normal
- —

Salvat 2005
- Normal
- —

Betrayers of Kamigawa
- Normal
- $2.24
- Foil
- $20.73
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ninja of the Deep Hours — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.