Ram Through card art

Ram Through

Instant MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Rulings

4 official rulings, in the order Wizards published them.

  • 2020-04-17

    Once you’ve determined how much damage is excess, the creature you control simultaneously deals damage to the creature and to its controller. This damage may be modified by replacement or prevention effects.

  • 2020-04-17

    If either creature is an illegal target as Ram Through tries to resolve, the creature you control won’t deal damage to any creature or player.

  • 2020-04-17

    Excess damage caused by a spell or ability is similar to how combat damage from a creature with trample is handled. Start with the amount of damage being dealt to the creature and determine what is “lethal.” This is the creature’s toughness minus the amount of damage that it already has marked on it, but ignoring any replacement or prevention effects that will modify this damage. Also ignore whether the creature has an ability such as indestructible that will result in it not being destroyed by this damage.

  • 2020-04-17

    If the target creature you control has deathtouch, 1 damage from it is lethal.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Ram Through, whatever its commander.

Decks running it 22
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Ghalta, Primal Hunger 7 0 —
Surrak and Goreclaw 2 0 —
Forest 1 0 —
Hurska Sweet-Tooth 1 0 —
Mowu, Loyal Companion 1 0 —
Muerra, Trash Tactician 1 0 —
Omnath, Locus of Mana 1 0 —
Slinza, the Spiked Stampede 1 0 —

Colors it shows up in

  • Mono-Green 14 decks
  • Gruul 3 decks
  • Selesnya 2 decks

Ram Through price history

The Commander Masters #314 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.45▼ $0.11 (19.6%)
Low $0.44 · High $0.56Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 27, 2026$0.45$4.49
Oct 26, 2026$0.45$4.49
Oct 25, 2026$0.45$4.40
Oct 23, 2026$0.45$4.39
Oct 20, 2026$0.45$4.41
Oct 19, 2026$0.44$4.41
Oct 17, 2026$0.45$4.41
Oct 15, 2026$0.44$4.41
Oct 14, 2026$0.44$4.12
Oct 12, 2026$0.44$4.02
Oct 11, 2026$0.44$3.83
Oct 9, 2026$0.44$3.71
Oct 8, 2026$0.45$3.71
Oct 7, 2026$0.48$3.70
Oct 5, 2026$0.48$3.58
Oct 4, 2026$0.52$3.49
Oct 1, 2026$0.53$3.60
Sep 30, 2026$0.54$3.48
Sep 29, 2026$0.54$3.54
Sep 28, 2026$0.56$4.14

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Ram Through

6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ram Through. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.