Rush of Knowledge
Tracked across real Commander games played through TurnZero HQ.
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What it does
Draw cards equal to the greatest mana value among permanents you control.
Rulings
One official ruling, as Wizards published it.
- 2020-08-07
If a permanent on the battlefield has X in its mana cost, X is considered to be 0.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Rush of Knowledge, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Teferi, Temporal Archmage | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 1 deck
Rush of Knowledge price history
The Double Masters #66 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $0.35 | $0.37 |
| Oct 26, 2026 | $0.35 | $0.37 |
| Oct 13, 2026 | $0.35 | $0.38 |
| Oct 12, 2026 | $0.35 | $0.39 |
| Oct 8, 2026 | $0.35 | $0.36 |
| Oct 2, 2026 | $0.36 | $0.36 |
| Sep 29, 2026 | $0.35 | $0.36 |
| Sep 28, 2026 | $0.34 | $0.36 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Rush of Knowledge
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.17
- Normal
- $0.35
- Foil
- $0.37
- Normal
- $0.29
- Normal
- $0.34
- Foil
- $9.51
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Rush of Knowledge. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.