Simian Spirit Guide card art

Simian Spirit Guide

Creature — Ape Spirit MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Exile this card from your hand: Add .

Rulings

One official ruling, as Wizards published it.

  • 2021-03-19

    If a spell or ability's cost includes returning a creature to your hand and paying mana, you can't activate Simian Spirit Guide's mana ability after returning it to your hand. This is because mana abilities must be activated before you begin paying costs.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Simian Spirit Guide, whatever its commander.

Decks running it 6
Games played 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Rakdos 1 deck
  • Gruul 1 deck
  • Izzet 1 deck
  • Mardu 1 deck
  • Naya 1 deck

Every version of Simian Spirit Guide

10 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Simian Spirit Guide — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.