Teferi, Time Raveler
Tracked across real Commander games played through TurnZero HQ.
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What it does
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Combos with Teferi, Time Raveler
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Omen Machine Infinite
- Opponents can only play lands exiled by Omen Machine
- Players can't draw cards
- Lock
- Mass Land Denial
- Knowledge Pool Infinite
- Exile all spells opponents cast from their hands
- Lock
- Possibility Storm Infinite
- Lock
- Opponents can't cast spells
- Displacer Kitten Mana Crypt Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite colorless mana
- Near-infinite storm count
- Displacer Kitten Grim Monolith Infinite
- Near-infinite artifact ETB
- Near-infinite artifact LTB
- Infinite card draw
- Infinite draw triggers
- Near-infinite colorless mana
- Near-infinite storm count
- Displacer Kitten The Great Henge Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite storm count
- The One Ring Displacer Kitten Infinite
- Prevent all damage that would be dealt to you
- You have protection from everything
- Lock
- Displacer Kitten Mox Amber Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite mana among colors of legendary creatures and planeswalkers you control
- Near-infinite storm count
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2024-01-12
If an effect allows opponents to cast a spell as though it had flash (for example, if your opponent also controls a Teferi, Time Raveler and activates his +1 loyalty ability), the restriction of Teferi's first ability takes precedence over that permission.
- 2024-01-12
You may activate Teferi's last ability without choosing any target. You'll just draw a card. However, if you do choose a target and the target permanent is an illegal target by the time Teferi's last ability tries to resolve, the ability doesn't resolve. You don't draw a card.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Teferi, Time Raveler, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Y'shtola, Night's Blessed | 2 | 0 | — |
| Aminatou, the Fateshifter | 1 | 0 | — |
| Atraxa, Praetors' Voice | 1 | 0 | — |
| Kynaios and Tiro of Meletis | 1 | 0 | — |
Colors it shows up in
- Esper 3 decks
- Four-Color (no Red) 1 deck
- Four-Color (no Black) 1 deck
Every version of Teferi, Time Raveler
10 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Mystery Booster 2
- Normal
- $3.93

Borderless
- Normal
- $12.48
- Foil
- $16.61

Ravnica Remastered
- Normal
- $7.37
- Foil
- $8.93

Secret Lair Drop
- Normal
- $11.48

Secret Lair Drop
- Foil
- $10.34

- Normal
- $6.00
- Foil
- $9.19

- Normal
- $4.65
- Foil
- $92.65

Promo
War of the Spark Promos
- Normal
- $7.05
- Foil
- $10.77

Promo
War of the Spark Promos
- Foil
- $12.10

Promo
War of the Spark Promos
- Foil
- $90.45
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Teferi, Time Raveler — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.