The Chain Veil
Tracked across real Commander games played through TurnZero HQ.
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What it does
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
4, T: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Combos with The Chain Veil
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Estrid, the Masked Infinite
- Infinite colored mana
- Infinite colorless mana
- Infinite mana enchanted permanents you control can produce
- Teferi, Who Slows the Sunset Infinite
- Infinite activations of most planeswalkers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana permanents you control can produce
- Teferi, Temporal Archmage Infinite
- Infinite card draw
- Infinite colored mana
- Infinite colorless mana
- Infinite planeswalker activations
- Tasha, the Witch Queen Displacer Kitten Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite casts of instants and sorceries in your opponents' graveyards
- Near-infinite creature tokens
- Near-infinite creature ETB
- Near-infinite magecraft triggers
- Near-infinite storm count
- Tezzeret the Seeker Chromatic Orrery Infinite
- Infinite draw triggers
- Infinite card draw
- Infinite colored mana
- Infinite colorless mana
- Infinite planeswalker activations
- Teferi, Master of Time Ichormoon Gauntlet Infinite
- Infinite turns
- Lock
- Huatli, Radiant Champion Ichormoon Gauntlet Infinite
- Infinite turns
- Lock
- Xenagos, the Reveler Tezzeret the Seeker Infinite
- Infinite creature ETB
- Infinite red mana
- Infinite creature tokens
- Infinite green mana
- Put all creature cards from your library onto the battlefield
- Infinite mana artifacts you control can produce
- Near-infinite landfall triggers
- Exile your library
- Infinite untap of artifacts you control
- Infinite activations of most planeswalkers
- Put all lands from your library onto the battlefield
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2014-07-18
Because the last ability modifies the rules of the game, it affects not only planeswalkers you control when it resolves, but also planeswalkers that come under your control later in the turn.
- 2014-07-18
For the first ability, it doesn’t matter whether the planeswalker is still on the battlefield as your end step begins. If you activated one of its loyalty abilities that turn, The Chain Veil’s triggered ability won’t trigger.
- 2014-07-18
Each additional time The Chain Veil’s last ability resolves will allow you to activate a loyalty ability of each planeswalker you control an additional time. For example, if you activate The Chain Veil’s last ability, untap it, then activate it again, you can activate a loyalty ability of a planeswalker you control three times that turn.
- 2014-07-18
After the last ability resolves, you’ll essentially be able to activate a loyalty ability of each planeswalker you control a total of twice during your turn. The timing rules for when you can activate loyalty abilities apply each time; it must be your main phase and the stack must be empty.
- 2014-07-18
The second loyalty ability you activate doesn’t have to be the same as the first ability. For example, you could activate a planeswalker’s first ability twice, or you could activate a planeswalker’s first ability, then activate its second ability.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes The Chain Veil, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Aminatou, the Fateshifter | 1 | 0 | — |
| Commodore Guff | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
- Jeskai 1 deck
Every version of The Chain Veil
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $7.40

The List
- Normal
- $6.54

Magic 2015
- Normal
- $7.54
- Foil
- $34.17
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Chain Veil — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.