Walking Ballista
Tracked across real Commander games played through TurnZero HQ.
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What it does
This creature enters with X +1/+1 counters on it.
4: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Combos with Walking Ballista
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Heliod, Sun-Crowned Infinite
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
- Bellowing Aegisaur Infinite
- Infinite +1/+1 counters on most creatures you control
- Vraska, Swarm's Eminence Infinite
- Infinite damage
- Mephidross Vampire Infinite
- Destroy each creature that enters the battlefield under an opponent's control
- Destroy any number of creatures opponents control
- Infinite damage to creatures
- Lock
- Urban Daggertooth Infinite
- Infinite +1/+1 counters on a creature
- Infinite proliferate
- Mikaeus, the Unhallowed Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Enduring Renewal Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Wizard Class Curiosity Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2020-08-07
If Walking Ballista has been dealt damage or had its toughness reduced by an effect, this limits how many times you'll be able to remove +1/+1 counters from it in a single turn. For example, if it has three +1/+1 counters on it and has been dealt 1 damage this turn, it will be destroyed immediately after you activate the ability a second time and you won't be able to activate it a third time.
- 2020-08-07
A casting cost of XX means that you pay twice X. If you want X to be 3, you pay 6 to cast Walking Ballista.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Walking Ballista, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Myrel, Shield of Argive | 1 | 0 | — |
| Pantlaza, Sun-Favored | 1 | 0 | — |
| Tidus, Yuna's Guardian | 1 | 0 | — |
| Tony Stark // The Invincible Iron Man | 1 | 0 | — |
| Urza, Lord High Artificer | 1 | 0 | — |
| Zimone, Infinite Analyst | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 1 deck
- Simic 1 deck
- Izzet 1 deck
- Mono-White 1 deck
- Naya 1 deck
- Bant 1 deck
Every version of Walking Ballista
10 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $6.34
- Foil
- —

Mystery Booster 2
- Normal
- $9.06
- Foil
- $47.03

Showcase
- Normal
- $24.18
- Foil
- $25.21

Showcase
- Foil
- $93.14

Showcase
Secret Lair Drop
- Foil
- $72.35

- Normal
- $9.48

- Normal
- $10.53
- Foil
- $15.58

Inverted
Secret Lair Drop
- Foil
- $35.27

Aether Revolt
- Normal
- $9.42
- Foil
- $16.40

Promo
Aether Revolt Promos
- Foil
- $19.79
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Walking Ballista — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.