Taskmaster, Mercenary Mimic Deck
Commanded by Taskmaster, Mercenary Mimic
20 cards. No tracked games yet.
The decklist
20 cards, grouped by the main job each one does, lands last. Every name links to its own page, with its win rate and the commanders it's most played under.
Card Advantage 6
Building it in paper? TCGplayer's Mass Entry takes all 20 cards at once at the cheapest available printing of each. The bench isn't included.
Buy this deck on TCGplayerHow it has actually done
These are results from Commander games recorded at a table, not a rating. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.
Combos in this deck
4 combos · 4 infinite. These come from Commander Spellbook, which only knows the ones somebody has written up, so this deck can hold more than these and never fewer.
INFINITE Doomsday + Thassa's Oracle
INFINITE Leveler + Thassa's Oracle
INFINITE Doctor Doom, Unrivaled + Leveler
Show the other 1 combo
INFINITE Fblthp, Impossibly Lost + Leveler
Bracket 4: Optimized
This is a floor, read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
Game Changers in this list
- 1 Game Changer — any at all puts a deck at Bracket 3 or above
- a two-card infinite combo (Doomsday + Thassa's Oracle) — more than Bracket 3 allows
What it's built out of
Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100, because a card counts toward every job it does, which is how deck builders count. See the 100-card commander deck template.
Slot by slot: 6 slots are outside their band, 3 inside
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 0 | 37 | 37 short |
| Ramp | 1 | 10 | 9 short |
| Card advantage | 6 | 10 | 4 short |
| Spot removal | 1 | 8 | 7 short |
| Board wipes | 0 | 3 | 3 short |
| Creatures | 11 | 28 | 17 short |
| Recursion | 1 | 3 | On target |
| Protection | 3 | 3 | On target |
| Tutors | 0 | 2 | On target |
| Artifacts | 6 | — | No target |
| Enchantments | 2 | — | No target |
| Sorceries | 4 | — | No target |
| Sacrifice outlets | 1 | — | No target |
Mana curve
Average mana value 3.55 across 20 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.
- 0-1 2
- 2 5
- 3 4
- 4 3
- 5 3
- 6 1
- 7+ 2
Take this list with you
Archidekt, Moxfield and Manabox all accept a pasted list, and neither Moxfield nor Archidekt offers an import-by-URL, so copy the list, open a new deck and paste it.
Or open it in TurnZero
Import this list into your own account and it starts tracking games, win rate, MMR and the same bracket read you're looking at now.
See the plain text list
Commander 1 Taskmaster, Mercenary Mimic Deck 1 Bottomless Pit 1 Breach the Multiverse 1 Doctor Doom, Unrivaled 1 Doctor Octopus, Master Planner 1 Doomsday 1 Fblthp, Impossibly Lost 1 Khan, Vengeful Heart 1 Leveler 1 Lightning Greaves 1 M.O.D.O.K. 1 M.O.D.O.K., Evil Intellect 1 Maddening Cacophony 1 Molecule Man 1 Tasha's Hideous Laughter 1 Thassa's Oracle 1 The Soul Stone 1 Tinybones, the Pickpocket 1 Training Grounds 1 Whispersilk Cloak
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.