Lightning Greaves
Tracked across real Commander games played through TurnZero HQ.
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What it does
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip 0
Combos with Lightning Greaves
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Cephalid Aristocrat Infinite
- Infinite self-mill
- Cephalid Illusionist Infinite
- Infinite self-mill
- Crackdown Construct Infinite
- Infinitely large creature until end of turn
- Monk Gyatso Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Temur Sabertooth Selvala, Heart of the Wilds Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite storm count
- Infinite blinking
- Patron of the Orochi Temur Sabertooth Infinite
- Infinite blinking of some creatures
- Infinite creature ETB
- Infinite green mana
- Infinite creature LTB
- Infinite mana green creatures you control can produce
- Infinite storm count
- Infinite untap of Forests you control
- Infinite untap of green creatures you control
- Cowardice Priest of Urabrask Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Nim Deathmantle Llanowar Druid Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite green mana
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite untap of Forests you control
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2020-08-07
If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn.
- 2020-08-07
You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature to which you can attach Lightning Greaves.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Lightning Greaves, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Raph & Mikey, Troublemakers | 2 | 2 | — |
| Cloud, Ex-SOLDIER | 2 | 0 | — |
| Myrel, Shield of Argive | 2 | 0 | — |
| Smaug the Magnificent | 2 | 0 | — |
| Jarad, Golgari Lich Lord | 1 | 3 | — |
| Samwise Gamgee | 1 | 2 | — |
| Vivi Ornitier | 1 | 2 | — |
| Betor, Ancestor's Voice | 1 | 1 | — |
Colors it shows up in
- Mono-Black 7 decks
- Boros 5 decks
- Five-Color 5 decks
- Rakdos 4 decks
- Mono-Red 4 decks
- Mardu 4 decks
- Selesnya 4 decks
- Izzet 3 decks
- Temur 3 decks
- Mono-White 3 decks
- Jeskai 3 decks
- Golgari 2 decks
- Gruul 2 decks
- Sultai 2 decks
- Simic 2 decks
- Abzan 2 decks
- Naya 2 decks
- Azorius 2 decks
- Jund 1 deck
- Mono-Green 1 deck
- Dimir 1 deck
- Grixis 1 deck
- Orzhov 1 deck
- Esper 1 deck
- Bant 1 deck
- Four-Color (no Black) 1 deck
Every version of Lightning Greaves
52 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Secret Lair Drop
- Normal
- $5.80
- Foil
- $6.15

Marvel Super Heroes Commander
- Normal
- $4.82
- Foil
- —

Secrets of Strixhaven Commander
- Normal
- $4.54

Inverted
Secret Lair Drop
- Foil
- $9.95

Secret Lair Drop
- Normal
- $4.70
- Foil
- $4.47

Secret Lair Drop
- Foil
- $6.08

Inverted
Secret Lair Drop
- Normal
- $5.94
- Foil
- $6.51

Inverted
Secret Lair Drop
- Normal
- $7.47
- Foil
- —

Inverted
Secret Lair Drop
- Normal
- $7.27
- Foil
- —

Inverted
Secret Lair Drop
- Normal
- $6.17
- Foil
- —

Inverted
Secret Lair Drop
- Normal
- $15.31
- Foil
- —

- Normal
- $4.71
- Foil
- —

Tarkir: Dragonstorm Commander
- Normal
- $4.89

Aetherdrift Commander
- Normal
- $4.69

The List
- Normal
- $4.84

Duskmourn: House of Horror Commander
- Normal
- $4.78

Mystery Booster 2
- Normal
- $4.72
- Foil
- $22.16

Secret Lair Drop
- Normal
- $7.30
- Foil
- —

Modern Horizons 3 Commander
- Normal
- $4.82
- Foil
- —

Outlaws of Thunder Junction Commander
- Normal
- $5.15

- Normal
- $4.68
- Foil
- $19.98

- Foil
- $30.79

Inverted
Secret Lair Drop
- Normal
- $24.51

Inverted
Secret Lair Drop
- Foil
- $41.71

Inverted
The Lost Caverns of Ixalan Commander
- Normal
- $12.65
- Foil
- $23.88

- Normal
- $4.58
- Foil
- $6.01

- Foil
- $10.93

- Normal
- $4.99
- Foil
- $5.87

Tales of Middle-earth Commander
- Normal
- $4.88

Starter Commander Decks
- Normal
- $4.72

Commander Legends: Battle for Baldur's Gate
- Normal
- $4.76

- Normal
- $4.83

The List
- Foil
- $4.65

- Normal
- $4.62

Secret Lair Drop
- Normal
- $26.27
- Foil
- $27.31

- Normal
- $4.69
- Foil
- $5.90

Inverted
- Normal
- $20.65
- Foil
- $19.62

- Normal
- $4.76

The List
- Normal
- $5.42

- Normal
- $4.72

Commander Anthology Volume II
- Normal
- $4.78

Commander 2017
- Normal
- $4.91

Commander Anthology
- Normal
- $4.92

Commander 2016
- Normal
- $5.35

Kaladesh Inventions
- Foil
- $240.08

Commander 2015
- Normal
- $4.94

Commander 2011
- Normal
- $4.91

Archenemy
- Normal
- $6.59

Duel Decks: Phyrexia vs. the Coalition
- Normal
- $5.63

Promo
Friday Night Magic 2009
- Foil
- $19.44

Salvat 2005
- Normal
- $149.99

Mirrodin
- Normal
- $6.32
- Foil
- $41.91
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Lightning Greaves — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.