Card Guides
Swords to Plowshares first, then the flexible answers that hit more than just creatures. The staples worth knowing across every color.
An exiled card can't be reanimated, recurred, or brought back, which matters a great deal in a format built around the graveyard.
Not restricted to creatures, which is what makes them worth a slot in nearly any deck that can cast them.
Beast Within ↗
Three mana, destroys any permanent, not just a creature. The downside (a 3/3 for your opponent) is rarely worse than the problem it solves.
Chaos Warp ↗
Answers anything, including your own permanents in a pinch, at instant speed for red. The randomness on the redraw is the tradeoff for hitting things nothing else in red can.
A land that's also an answer when you need one.
Swords to Plowshares: one mana, exiles any creature, no restrictions beyond that. It's the standard the rest of the category gets measured against.
Usually, because the format is full of graveyard recursion, reanimation, and death triggers that a simple 'destroy' effect plays right into. Exile effects like Swords to Plowshares and Anguished Unmaking sidestep all of that.
Ideally, yes. A removal suite that only answers creatures does nothing against a problematic enchantment, artifact, or planeswalker, which show up constantly in Commander. Beast Within and Chaos Warp answer anything, which is why they're staples across colors that don't normally overlap.
8 to 10 pieces covers most decks. See how much removal to run for the full breakdown, including when a control-leaning deck wants more.
Paste any decklist into Rate My Deck and get a free read on its removal, ramp, and draw counts.
Rate My Deck, Free