Precon Upgrade Guide

Forces of the Imperium Upgrade Guide

What to cut, what to add, and how to play the Esper squad and tokens precon from Warhammer 40,000 Commander, commanded by Inquisitor Greyfax.

Six Magic cards for the Forces of the Imperium Commander precon: Hour of Reckoning, Exterminatus and Deploy to the Front on the left, tagged to cut, and Anointed Procession, Anguished Unmaking and Erdwal Illuminator on the right, tagged to add.
The sealed Forces of the Imperium Commander deck box

Magic: The Gathering Warhammer 40,000

Forces of the Imperium

Difficulty3/5 · Moderate
Power3/5

Tokens and taxes: grindy rather than fast. Out of the box, before any upgrades. How we rate precons

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Quick verdict

Forces of the Imperium is a go-wide deck with a lot of good individual cards and a commander that helps every creature on the board. Inquisitor Greyfax gives your other creatures +1/+0 and vigilance, taps a blocker each turn and makes a Clue while doing it, and squad creatures let you pay extra for token copies. The deck's problem is that several of its biggest spells destroy its own board, a few cards are slow or do little, and the mana base leans on lands that enter tapped.

Colors Esper (white-blue-black)
Commander Inquisitor Greyfax
Product Warhammer 40,000 Commander deck (2022)
Main plan Go wide with squad creatures and Astartes tokens, pump the team with Greyfax, and tap blockers while making Clues

TurnZero HQ rates Forces of the Imperium a 3 out of 5 on difficulty and a 3 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Forces of the Imperium decklist page, and every other precon we cover is on the precon directory.

How the precon plays

Inquisitor Greyfax is a four-mana 3/3 with vigilance. Your other creatures get +1/+0 and vigilance, so the whole team can attack and still block. For {1} and a tap, Greyfax taps a creature an opponent controls and you investigate, creating a Clue you can sacrifice for two mana to draw a card. That's a blocker removed for a turn and a card later, every turn.

The deck fills the board with squad creatures. Squad lets you pay {2} any number of extra times as you cast a creature, and you get a token copy for each payment, so Ultramarines Honour Guard , Vanguard Suppressor and Zephyrim become three or four bodies in the late game. Marneus Calgar draws a card whenever tokens enter, including squad copies and Greyfax's Clues, and Defenders of Humanity , Company Commander and Thunderhawk Gunship add more Astartes and Soldiers.

Once the board is wide, For the Emperor! gives everything +2/+2, vigilance and lifelink for a turn, and Commissar Severina Raine drains each opponent for every other attacker. Knight Paladin and Reaver Titan deal damage to each opponent directly.

What works out of the box

What needs improvement

Two of the box's biggest sorceries destroy your own board. Hour of Reckoning destroys all nontoken creatures, including Greyfax, Calgar and every squad original, and Exterminatus destroys every nonland permanent. A deck that wins by going wide needs answers that leave its own creatures alone.

A few other cards don't pull their weight. Launch the Fleet and Deploy to the Front are a weak token maker and a seven-mana one, Cybernetica Datasmith hands an opponent a 4/4 each time you use it, and Neyam Shai Murad and Redemptor Dreadnought are midrange bodies that don't use Greyfax's Clues or the token plan. The mana base also has three gain lands, Arcane Sanctum and Memorial to Glory , all of which enter tapped.

Upgrade ideas

Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →

1. Answer threats without wiping your own board

This deck's advantage is a wide board pumped by Greyfax. Removal that hits one target keeps that board intact, while the box's sweepers wipe it out along with everyone else's.

What to look for Instant-speed removal for three mana or less that handles any nonland permanent, or at least the big threats.

Cut, for example

✕

Hour of Reckoning Destroys all nontoken creatures. Greyfax, Calgar and the original squad creatures all die, and only your tokens are left.

✕

Exterminatus Seven mana to destroy every nonland permanent, yours included. It is a reset button the deck rarely wants to press.

2. Get more from every token

Squad creatures, Astartes tokens and Soldiers are the core of the deck, and Calgar draws each time tokens enter. Cards that double or pump tokens make every one of those cards stronger.

What to look for Enchantments that double the tokens you make, pump creature tokens, or reward creatures entering.

Cut, for example

✕

Launch the Fleet Gives creatures a Soldier token when they attack this turn, at a mana cost per target. It's a small effect for the card it costs.

✕

Deploy to the Front Seven mana for 1/1s equal to the number of creatures on the battlefield. Too expensive for what it does in this deck.

✕

Cybernetica Datasmith Draws you a card each turn, but gives an opponent a 4/4 Robot every time. The opponent's Robot can't block, though it can still attack you.

3. Turn Greyfax's Clues into a card engine

Greyfax investigates every time it taps a blocker, which makes it a steady source of Clues. Cards that make more Clues or more tokens from each investigate turn that into real card advantage, and every extra token triggers Calgar.

What to look for Cheap creatures or artifacts that add Clues or other tokens whenever you investigate.

Cut, for example

✕

Neyam Shai Murad Swaps graveyard permanents with an opponent when it connects. It's slow, it helps the opponent too, and it doesn't fit the token plan.

✕

Redemptor Dreadnought A five-mana 4/4 trampler that needs a creature in your graveyard to get bigger. The deck has better five-drops.

4. Untap the three-color mana base

Greyfax wants a mana open each turn for its tap ability, and squad wants extra mana on top of a creature's cost. Lands that enter tapped cost the deck both.

What to look for Two-color lands in the deck's pairs that enter untapped. Ones with basic land types can also be revealed for Port Town and Choked Estuary .

Win conditions

The upgraded deck wins by attacking with a wide board. Cast squad creatures with extra copies, add tokens with Defenders of Humanity and Anointed Procession , and attack with everything while Inquisitor Greyfax taps the biggest blocker. Commissar Severina Raine drains each opponent for every attacker, and For the Emperor! or Cathars' Crusade turn the attack into lethal damage. Reaver Titan and Knight Paladin deal direct damage when the board alone isn't enough.

Who should buy this precon

A good fit for a player with some Commander experience who likes going wide and attacking. Squad asks you to decide each turn how many copies to pay for, and Greyfax's tap ability means you need to keep a mana open and pick the right blocker. The deck is fair and steady, which suits casual tables well.

Checked against the printed decklist on October 10, 2026.

Track how the upgrades actually perform.

TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.

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