Precon Upgrade Guide
What to cut, what to add, and how to play the Jund Lhurgoyf graveyard precon from Modern Horizons 3, commanded by Disa the Restless.

Modern Horizons 3
Graveyard Overdrive
Casting from the graveyard rewards planning a turn ahead. Out of the box, before any upgrades. How we rate precons
Buy Graveyard Overdrive on TCGplayer →Graveyard Overdrive is a self-mill deck with a clear hook: any Lhurgoyf card that hits your graveyard from your library or hand goes straight onto the battlefield while Disa the Restless is out. That turns cards like Stitcher's Supplier and Grisly Salvage into ways to put creatures on the board for free. The deck holds back on the self-mill it needs, though, and a long list of tapped lands and a few cards that work against its own board slow it down. The upgrades below add more milling, more Lhurgoyfs and faster lands.
TurnZero HQ rates Graveyard Overdrive a 3 out of 5 on difficulty and a 3 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Graveyard Overdrive decklist page, and every other precon we cover is on the precon directory.
Disa the Restless is a five-mana 5/6 with two abilities. Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, you put it onto the battlefield. And whenever one or more of your creatures deal combat damage to a player, you create a Tarmogoyf token, a Lhurgoyf whose power is the number of card types in all graveyards.
The deck's job is to fill the graveyard and find the Lhurgoyfs while doing it. Stitcher's Supplier , Grisly Salvage , Grapple with the Past and Deadbridge Chant mill, while Faithless Looting and the upkeep discard from Necrogoyf let you put a Lhurgoyf from your hand into the graveyard on purpose. A milled Pyrogoyf or Barrowgoyf enters for free, and every one of those cards grows the Lhurgoyfs already on the battlefield by adding card types.
Maskwood Nexus is the deck's best trick: it makes every creature card you own every creature type, so any creature milled with Disa out goes onto the battlefield. Pyrogoyf then deals damage whenever a Lhurgoyf enters, including the Tarmogoyf tokens Disa makes in combat.
Disa the Restless ↗
Milled or discarded Lhurgoyfs go straight onto the battlefield, and each combat hit makes a Tarmogoyf token. Self-mill becomes a way to cast creatures for free.
Pyrogoyf ↗
Whenever it or another Lhurgoyf enters, that creature deals damage equal to its power to any target. With Disa making tokens every combat, this is removal and reach at once.
Maskwood Nexus ↗
Makes every creature card you own a Lhurgoyf as far as Disa is concerned, so every creature you mill or discard goes onto the battlefield.
Stitcher's Supplier ↗
One mana, mills three when it enters and three more when it dies. Cheap, early, and it can flip a Lhurgoyf straight onto the battlefield.
Polygoyf ↗
Three mana with trample and myriad, so each attack also sends a copy at every other opponent. It is one of the deck's fastest ways to trigger Disa's token ability.
Syr Konrad, the Grim ↗
Deals damage to each opponent whenever a creature card hits a graveyard from anywhere but the battlefield, and for two mana makes every player mill a card. It turns the self-mill into a damage plan.
The deck doesn't mill as much as its commander wants. Disa only works when Lhurgoyf cards actually reach the graveyard, and with only a handful of mill cards, many turns go by without one. Several slots go to cards that don't fill the graveyard or attack, like Tempt with Mayhem and Sawhorn Nemesis .
The mana base is the other problem. Three Temples, Savage Lands , two cycling duals and more all enter tapped, which delays a five-mana commander. A few cards, like Gluttonous Hellkite and Accursed Marauder , make every player sacrifice creatures, which hurts a deck whose board is its plan.
Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →
Disa does nothing unless Lhurgoyf cards go from your library or hand to your graveyard. Cheap self-mill and discard keep that happening every turn and grow the Lhurgoyfs already out.
What to look for Spells or creatures costing three mana or less that put several cards from your library into your graveyard, or that let you discard as part of drawing.
Cut, for example
Tempt with Mayhem Copies an instant or sorcery, but every opponent may copy it too. There are few spells here worth copying, and it does nothing for the graveyard plan.
Sawhorn Nemesis A 2/4 that doubles damage to one player. It is a reasonable card, but it doesn't mill or interact with Disa.
Add, for example
Satyr Wayfinder ↗
Two mana, mills the top four except for one land you may keep. Early mill that also finds a land drop.
Mulch ↗
Two mana, puts lands from the top four into your hand and the rest into the graveyard. Every milled Lhurgoyf enters with Disa out.
Cathartic Reunion ↗
Discard two, draw three. Discarding a Lhurgoyf with Disa out puts it onto the battlefield.
Disa's first ability only cares about Lhurgoyf cards (unless Maskwood Nexus is out). Each extra Lhurgoyf in the library is one more card that enters free when it is milled.
What to look for Lhurgoyf creatures, ideally cheap ones, since a cheap Lhurgoyf is also castable on its own when you draw it.
Cut, for example
Siege-Gang Lieutenant Makes Goblins each combat while your commander is out and can ping. It doesn't mill and isn't a Lhurgoyf.
Accursed Marauder Makes every player sacrifice a nontoken creature, including you. In a deck whose board is mostly nontoken Lhurgoyfs, that cost often falls on you.
Disa costs five and wants to attack the turn after. With so many tapped lands, the deck often reaches five mana a turn late.
What to look for Two-color lands in this deck's pairs that usually enter untapped, like check lands or shock lands.
Cut, for example
Temple of Malady Always tapped, for black or green and a scry 1. A check land does the same color job untapped.
Temple of Abandon The same tapped land in red and green.
Temple of Malice The same tapped land in black and red. Three Temples on top of the cycling duals is too many.
The deck's board is its win condition, so effects that make every player sacrifice creatures hurt it more than opponents. Cheap targeted removal handles threats without touching your Lhurgoyfs.
What to look for Instant-speed removal costing three mana or less that hits a single target you choose.
Cut, for example
Gluttonous Hellkite Each player sacrifices X creatures when you cast it, you included. That trades away the Lhurgoyfs the deck spent turns building.
Exterminator Magmarch Copies single-target removal at another opponent, but the deck has few spells that qualify. Most turns it is just a 5/3.
Add, for example
Assassin's Trophy ↗
Two mana, destroys any permanent an opponent controls at instant speed. The opponent gets a basic land.
Putrefy ↗
Three mana, destroys an artifact or creature at instant speed, and it can't be regenerated.
Infernal Grasp ↗
Two mana and 2 life to destroy any creature at instant speed.
Most games are won by a board of Lhurgoyfs that keeps getting bigger as the graveyards fill. Disa makes a Tarmogoyf token every time your creatures connect, Pyrogoyf turns each one entering into damage, and Altar of the Goyf gives Lhurgoyfs trample and a big pump to a lone attacker. Syr Konrad, the Grim adds damage from the milling. The upgrades above make sure the Lhurgoyfs keep arriving.
A good fit for a player who likes graveyard decks and doesn't mind counting. Lhurgoyf power changes whenever a new card type hits any graveyard, and Disa's trigger asks you to notice what you mill, so the deck sits at a moderate difficulty. It is a fair step up from a beginner deck but doesn't ask for long combo turns.
Checked against the printed decklist on October 10, 2026.
TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.
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