Precon Upgrade Guide

Nature's Vengeance Upgrade Guide

What to cut, what to add, and how to play the Jund lands precon from Commander 2018, commanded by Lord Windgrace.

Six Magic cards for the Nature's Vengeance Commander precon: Emissary of Grudges, Chain Reaction and Xantcha, Sleeper Agent on the left, tagged to cut, and Ramunap Excavator, Splendid Reclamation and Lotus Cobra on the right, tagged to add.
The sealed Nature's Vengeance Commander deck box

Commander 2018

Nature's Vengeance

Difficulty3/5 · Moderate
Power3/5

A planeswalker commander built around a real graveyard-lands plan. Out of the box, before any upgrades. How we rate precons

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Quick verdict

Nature's Vengeance is a lands deck that turns its graveyard into extra land drops, and its landfall payoffs hit hard once the engine runs. Lord Windgrace draws two cards when you discard a land and returns two lands from your graveyard to the battlefield, which sets off Rampaging Baloths and Avenger of Zendikar twice. It is held back by too few ways to replay lands every turn, several creatures that don't care about lands at all, and a mana base heavy on tapped lands.

Colors Jund (black-red-green)
Commander Lord Windgrace
Product Commander 2018 deck
Main plan Lands matter: discard and sacrifice lands, bring them back from the graveyard with Lord Windgrace, and turn every land drop into tokens and pressure with landfall

TurnZero HQ rates Nature's Vengeance a 3 out of 5 on difficulty and a 3 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Nature's Vengeance decklist page, and every other precon we cover is on the precon directory.

How the precon plays

Lord Windgrace is a five-mana planeswalker that can be your commander. Its +2 has you discard a card and draw a card, and if you discarded a land you draw an extra card. Its -3 returns up to two land cards from your graveyard to the battlefield. Its -11 destroys up to six nonland permanents and makes six 2/2 Cat Warriors with forestwalk.

The rest of the deck feeds lands into the graveyard and rewards them coming back. Cycling lands like Tranquil Thicket and sacrifice lands like Evolving Wilds and Myriad Landscape go to the graveyard on their own, Harrow sacrifices a land for two more, and Grisly Salvage and Grapple with the Past fill the graveyard.

Landfall turns those extra land drops into damage. Rampaging Baloths makes a 4/4 Beast each time, Nesting Dragon makes Dragon Eggs, Retreat to Hagra drains or gives deathtouch, and Avenger of Zendikar grows every Plant. Worm Harvest makes a Worm for every land card in your graveyard.

What works out of the box

What needs improvement

The deck relies on Windgrace's -3 to replay lands from the graveyard. Apart from that and Turntimber Sower , which returns one land to your hand for three sacrificed creatures, it has nothing that replays lands from the graveyard, so the engine stalls whenever Windgrace is attacked or removed.

Several creatures don't touch the plan. Emissary of Grudges , Thantis, the Warweaver and Xantcha, Sleeper Agent are political or combat cards that ignore lands, and Chain Reaction kills your own Plants and Beasts. The mana base also has many lands that enter tapped, which slows the first few turns.

Upgrade ideas

Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →

1. Replay lands from the graveyard every turn

Windgrace's -3 is the deck's only real way to return lands, and it costs three loyalty. Permanents that let you play lands from the graveyard, or return them all at once, keep the landfall engine running without Windgrace.

What to look for Cards that let you play lands from your graveyard, or return all lands from your graveyard, costing four mana or less.

2. Get more from each land drop

The deck's payoffs scale with how many lands you play each turn. Extra land drops and mana from landfall turn a normal turn into a big one.

What to look for Cheap creatures that grant extra land plays or produce mana or treasure when a land enters.

3. Swap symmetrical wipes for cheap removal

The deck builds a wide board of Plants, Beasts and Worms, and Chain Reaction damages all of them. Cheap instant removal handles one threat without hurting your board.

What to look for Two- or three-mana instants that destroy a creature or any permanent.

Cut, for example

✕

Chain Reaction Deals damage to each creature equal to the number of creatures. Your token board makes it hit you hardest.

✕

Bloodtracker A four-mana flier that costs life to grow and draws when it leaves. It is a slow card engine unrelated to lands.

4. Use lands that sacrifice themselves

A land that sacrifices itself enters, puts a land onto the battlefield, and ends up in the graveyard for Windgrace to return. That is up to three landfall triggers from one card.

What to look for Lands that fetch a basic by sacrificing themselves, ideally putting it onto the battlefield untapped.

Cut, for example

✕

Temple of the False God Makes no mana until you control five lands, and does nothing with landfall.

✕

Forge of Heroes Its ability only helps a commander that entered this turn. Most turns it is a colorless land.

Win conditions

The upgraded deck wins with a board built from land drops. Avenger of Zendikar and Rampaging Baloths turn each land into growing Plants or 4/4 Beasts, Splendid Reclamation or World Shaper returns a graveyard full of lands to trigger them all at once, and Crash of Rhino Beetles becomes a 15/15 with ten lands. If Lord Windgrace survives long enough, its -11 wipes six of the opponents' best permanents.

Who should buy this precon

A moderate deck for a player who likes ramp and graveyard play and doesn't mind counting triggers. You need to choose when to discard a land, when to sacrifice one, and how to keep a planeswalker commander alive. The landfall turns can involve many triggers, which takes some practice to resolve quickly.

Checked against the printed decklist on October 10, 2026.

Track how the upgrades actually perform.

TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.

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