Precon Upgrade Guide

Riveteers Rampage Upgrade Guide

What to cut, what to add, and how to play the Jund big-creature blitz precon from Streets of New Capenna, commanded by Henzie "Toolbox" Torre.

Six Magic cards for the Riveteers Rampage Commander precon: Deathbringer Regent, Aether Snap and Woodfall Primus on the left, tagged to cut, and Ravenous Chupacabra, Assassin's Trophy and Massacre Wurm on the right, tagged to add.
The sealed Riveteers Rampage Commander deck box

Streets of New Capenna

Riveteers Rampage

Difficulty2/5 · Beginner-friendly
Power4/5

Blitz aggression, the most popular of the five. Out of the box, before any upgrades. How we rate precons

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Quick verdict

Riveteers Rampage is one of the stronger decks from its set because its commander turns every big creature into a hasty attacker that replaces itself. Henzie "Toolbox" Torre gives each creature spell with mana value 4 or greater blitz, so you get the creature's enter and attack triggers, a card when it dies, and a hand that never runs dry. The weak points are two cards that wreck your own board, a mana base heavy on tapped lands, and a few slow cards that don't use blitz at all.

Colors Jund (black-red-green)
Commander Henzie "Toolbox" Torre
Product Streets of New Capenna Commander deck (2022)
Main plan Blitz big creatures: cast four-plus mana creatures with haste, use their triggers, and draw a card when each one dies

TurnZero HQ rates Riveteers Rampage a 2 out of 5 on difficulty and a 4 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Riveteers Rampage decklist page, and every other precon we cover is on the precon directory.

How the precon plays

Henzie "Toolbox" Torre is a three-mana 3/3. Each creature spell you cast with mana value 4 or greater has blitz equal to its mana cost. Cast that way, the creature gains haste and "When this creature dies, draw a card," and you sacrifice it at the beginning of the next end step. Henzie also makes blitz costs one cheaper for each time you've cast it from the command zone, so each time Henzie is removed and recast, the rest of the deck gets cheaper.

That makes enter-the-battlefield and attack triggers the heart of the deck. Blitzing Inferno Titan deals 3 damage when it enters and 3 more when it attacks, Etali, Primal Storm casts spells off the top of each library, and Treeshaker Chimera forces every creature to block it and then draws three cards when it dies on top of the blitz draw. You choose each turn whether a creature is worth more as a one-turn hit or as a permanent body.

Death triggers pay off the sacrifices. Caldaia Guardian makes two Citizens whenever a creature you control with mana value 4 or greater dies, Stalking Vengeance deals damage equal to the dying creature's power, and Kresh the Bloodbraided grows off every death.

What works out of the box

What needs improvement

Two cards punish your own board. Deathbringer Regent destroys every other creature when you cast it from your hand with five or more other creatures out, and blitz is a cast from your hand. Aether Snap exiles every token, which includes your Citizens and the Treasure from Jolene, the Plunder Queen .

The mana base has three Thriving lands, Savage Lands , Temple of Malady , Mosswort Bridge , Spinerock Knoll , Path of Ancestry and Myriad Landscape , all of which enter tapped. A deck that wants to blitz a five-drop on turn five needs its lands untapped on time.

Upgrade ideas

Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →

1. Replace cards that wreck your own board

Your board is full of blitzed creatures, tokens and Treasure. A wipe that hits all of it, or a dragon that does the same, sets you back further than the opponents.

What to look for Removal that hits one target an opponent controls, at instant speed and for two or three mana.

Cut, for example

✕

Deathbringer Regent Blitzing it counts as casting it from your hand, so with five other creatures out it destroys all of yours too.

✕

Aether Snap Exiles all tokens and removes all counters, which wipes your Citizens, Treasure and Kresh's counters along with anything an opponent has.

2. Fix the tapped lands

Henzie's best turns start on turn four and five, when you want to blitz a big creature and still hold mana back. Tapped lands push those turns later.

What to look for Dual lands in two of your colors that usually enter untapped, such as check lands that look for a basic land type you already control.

3. More big creatures with enter triggers

A blitzed creature only stays one turn, so the best ones do their work the moment they enter. Removal stapled to a four-plus mana body is the ideal blitz target.

What to look for Creatures with mana value 4 or more and an enter-the-battlefield effect that removes something, draws, or hurts every opponent. These get full value even when they are sacrificed at end of turn.

4. Get more from every sacrifice

The deck sacrifices a creature almost every turn. Cards that pay you each time a creature dies stack on top of the blitz draw.

What to look for Permanents that give you mana, cards or damage whenever a creature you control dies, at a cost low enough to get down before the blitzing starts.

Cut, for example

✕

Woodfall Primus Eight mana. Blitzing it at that cost is rare, and hard-casting it is slow.

✕

Next of Kin An aura that puts a cheaper creature from your hand into play when the enchanted one dies. Blitz already gives a card back, so this adds little.

Win conditions

The deck wins by attacking with a different hasty threat every turn while drawing a card for each one. Inferno Titan , Etali, Primal Storm and Giant Adephage are the big hitters, Stalking Vengeance turns each sacrifice into damage, and Kessig Wolf Run gives one attacker the extra power and trample to finish a player. The upgrades keep your board intact and the mana on time.

Who should buy this precon

A strong pick for a player who likes big creatures and wants a precon that already performs well. The main decision each turn is whether to blitz a creature or cast it normally, which is easy to learn. It sits on the higher end of precon power, so expect it to hold its own at most tables before any upgrades.

Checked against the printed decklist on October 10, 2026.

Track how the upgrades actually perform.

TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.

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