Precon decklist

Heads I Win, Tails You Lose: The Full Decklist

Every one of the 100 cards in Heads I Win, Tails You Lose, the Secret Lair Commander precon led by Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom & Okaun, Eye of Chaos // Okaun, Eye of Chaos, exactly as it comes in the box.

Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom card art

Coin flips. The partner pair flips every combat until they lose, Okaun doubling in size and Zndrsplt drawing a card on every win, and Krark's Thumb lets you flip twice and keep the better result.

This is the product as Wizards printed it, with no substitutions or upgrades of ours. The list comes from the same precon catalog the TurnZero HQ app reads, so it is the deck you get if you start one from this precon in the Deck Lab rather than a copy of it that can drift.

Coin flips decide a lot of the game for you, which keeps decisions light and results swingy.

Set Secret Lair Drop
Released April 22, 2022
Cards 100
Commander Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom & Okaun, Eye of Chaos // Okaun, Eye of Chaos
Our power read 2 / 5
Our difficulty read 2 / 5

How it plays

Read off its own cards, Heads I Win, Tails You Lose looks like mostly a spellslinger deck , with artifacts running through it. That is what the hundred cards suggest, not a label Wizards printed on the box. It is the same read our precon tier list uses to pick which deckbuilding template to measure this list against, which here is Spellslinger.

Its spells average 3.0 mana against the 3.2 a spellslinger deck is usually built to, so it is the faster version of that plan: it commits to the board early and asks the table to answer it.

Lands 37 36 is the usual target
Ramp 9 11 is the usual target
Card advantage 18 12 is the usual target
Spot removal 7 10 is the usual target
Board wipes 2 3 is the usual target
Creatures 17 12 is the usual target
  • 7 instants against a target of 20. That is fewer than a deck of this kind usually runs, so it is the first thing an upgrade tends to add.
  • 18 card advantage against a target of 12. That is more than a deck of this kind usually runs, which is a choice the deck makes rather than a mistake.
  • 17 creatures against a target of 12. That is more than a deck of this kind usually runs, which is a choice the deck makes rather than a mistake.

Counting what it holds, this list sits at bracket 4 (Optimized) at least. A bracket estimate is a floor and never a ceiling: the lookup behind it can confirm a combo and never prove there is not one, because only combos somebody has written up are in the database.

How hard it is to pilot

Our read 2 / 5 An editorial opinion about piloting the deck well, not an official rating.
What the list asks you to track 3 / 5 Some bookkeeping, counted off the cards by the rubric below.

Coin flips decide a lot of the game for you, which keeps decisions light and results swingy.

The measured half of that comes from what is printed on the cards:

  • 27 of its 63 nonland cards ask you to remember something: counters on the board, tokens, what is in the graveyard, a card set aside for later
  • 7 different kinds of that bookkeeping, led by sacrificing your own permanents, free and discounted casts, graveyard recursion

Those two numbers answer different questions and are deliberately not averaged. A deck can be a pile of bookkeeping that anyone can pilot, or ask you to track nothing and still reward knowing exactly when to attack.

The decklist

All 100 cards, in the order Wizards' own decklist prints them: the commander first, then the deck's new and reprinted spells, then its lands. Hover any card to see it. Repeat printings of a basic land are folded into one line, so the counts add up to 100. The figure beside each card is what a single copy sells for, so a line of seven Forests still shows the price of one.

The 98

Cards at market price $346.63
Average card $4.28
Cards priced 81 of 100 19 we hold no price for

That is what these 100 cards are worth bought individually at market price, as of August 20, 2026. It is not what the sealed deck costs, which is usually a good deal less and is the price you'll see on TCGplayer. It is the card's price rather than this exact printing's, too: a precon list is a list of names, so the copy in this box may be worth more or less. 19 cards are left out of the total because we hold no price for them, so the total is short by whatever they are worth rather than counting them as free.

Card links go through our TCGplayer affiliate link; see our affiliate disclosure. Buying the singles is a different purchase from buying the sealed deck, and usually a more expensive one. The box below is the cheaper way to get all 100 of these.

Combos and synergies

What the cards keep saying

Mechanics the list runs at least three cards of, densest first. This counts what is printed on the cards. A deck that mentions Treasure eight times is doing something with Treasure, whether or not it is the deck's headline.

Themes you can build off of

A precon is a starting point, and the useful question is which direction it is already pointing. These are the ones Heads I Win, Tails You Lose has the most of in the box, each with the cards that get it there. You already own all of them.

Picking one of these and leaning into it is usually a better ten-card change than swapping in ten individually stronger cards, because the deck already pays you for it. Our precon upgrade guide covers the order to do that in (mana base first, then the curve, then a real win condition), and the deck builder will hold the list while you work.

Buying it

Okaun, Eye of Chaos card art

Picking this precon up?

Shown here is the commander's card art, not the box.

Buy Heads I Win, Tails You Lose on TCGplayer →

Frequently asked questions

What is the commander of Heads I Win, Tails You Lose?

Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom & Okaun, Eye of Chaos // Okaun, Eye of Chaos leads Heads I Win, Tails You Lose, the Commander precon from Secret Lair. The decklist above is the 100 cards the deck ships with, straight out of the box and before any upgrades.

Is this the decklist as it comes in the box?

Yes. This is the product as Wizards printed it, with no substitutions or upgrades of ours, which is what makes it the right starting point for planning changes. Our precon upgrade guide covers what to cut and what to add once you've played a few games with it.

How good is this precon out of the box?

Coin flips decide a lot of the game for you, which keeps decisions light and results swingy. We rate it 2 out of 5 on power and 2 out of 5 on how demanding it is to pilot. That is our editorial read, not an official Wizards rating. The precon tier list measures the same deck a different way, by how closely its build matches the shape a deck of its kind should have.

How much is Heads I Win, Tails You Lose worth?

Its 100 cards come to $346.63 bought individually at market price, as of August 20, 2026, leaving out 19 we hold no price for. That is not what the sealed deck costs. A precon is nearly always cheaper than its singles, which is most of the reason to buy one. It is also the price of each card rather than of the exact printing in this box, since a precon list is a list of names, so your copies may be worth more or less.

How does Heads I Win, Tails You Lose play?

Its cards read as spellslinger, with 9 ramp, 18 card advantage and 7 spot removal across 63 spells averaging 3.0 mana. Those are counts of what is in the box rather than a review. A card can fill more than one of those slots, so they overlap and do not add up to 100.

Is Heads I Win, Tails You Lose hard to play?

Two different answers, and we keep them apart. We rate it 2 out of 5 on how demanding it is to pilot well, which is an editorial opinion. Separately, counting what the printed cards ask you to keep track of, 27 of its 63 nonland cards want you to remember something across 7 different kinds of bookkeeping. That is a 3 out of 5 on that measure, which we call "some bookkeeping". A deck can be a pile of bookkeeping anyone can pilot, or ask you to track nothing and still reward knowing exactly when to attack.

What can I build Heads I Win, Tails You Lose into?

The directions it already has the most of are sacrificing your own permanents, equipment, each one counted from cards already in the box rather than cards to go and buy. Leaning into one of those is usually a better ten-card change than swapping in ten individually stronger cards, because the deck already pays you for it; our precon upgrade guide covers the order to make those changes in.

Can I load this list into TurnZero HQ?

Yes, and without typing it. The app's Deck Lab can start a new deck from any precon in the catalog, this one included, so you get the full list as a deck of your own to edit and then track across your Commander nights.

Play Heads I Win, Tails You Lose? Track what it actually does.

Start a deck from this precon in the Deck Lab without typing a card, then let TurnZero HQ keep its win rate across your Commander nights so you know whether an upgrade helped.

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