Precon decklist

Mystic Intellect: The Full Decklist

Every one of the 100 cards in Mystic Intellect, the Commander 2019 Commander precon led by Sevinne, the Chronoclasm, exactly as it comes in the box.

Sevinne, the Chronoclasm card art

White-blue-red, built on flashback.

This is the product as Wizards printed it, with no substitutions or upgrades of ours. The list comes from the same precon catalog the TurnZero HQ app reads, so it is the deck you get if you start one from this precon in the Deck Lab rather than a copy of it that can drift.

Cast it twice: straightforward value from flashback.

Set Commander 2019
Released August 23, 2019
Cards 100
Commander Sevinne, the Chronoclasm
Our power read 3 / 5
Our difficulty read 2 / 5

How it plays

Read off its own cards, Mystic Intellect looks like a spellslinger deck . That is what the hundred cards suggest, not a label Wizards printed on the box. It is the same read our precon tier list uses to pick which deckbuilding template to measure this list against, which here is Spellslinger.

Its spells average 3.7 mana against the 3.2 a spellslinger deck is usually built to, so it is the slower version of that plan: more of the deck is worth waiting for, and a slow start costs more.

Lands 40 36 is the usual target
Ramp 14 11 is the usual target
Card advantage 14 12 is the usual target
Spot removal 5 10 is the usual target
Board wipes 3 3 is the usual target
Creatures 20 12 is the usual target
  • 29 recursion against a target of 4. That is more than a deck of this kind usually runs, which is a choice the deck makes rather than a mistake.
  • 20 creatures against a target of 12. That is more than a deck of this kind usually runs, which is a choice the deck makes rather than a mistake.
  • 5 spot removal against a target of 10. That is fewer than a deck of this kind usually runs, so it is the first thing an upgrade tends to add.

Counting what it holds, this list sits at bracket 4 (Optimized) at least. A bracket estimate is a floor and never a ceiling: the lookup behind it can confirm a combo and never prove there is not one, because only combos somebody has written up are in the database.

How hard it is to pilot

Our read 2 / 5 An editorial opinion about piloting the deck well, not an official rating.
What the list asks you to track 4 / 5 Demanding, counted off the cards by the rubric below.

Cast it twice: straightforward value from flashback.

The measured half of that comes from what is printed on the cards:

  • 37 of its 60 nonland cards ask you to remember something: counters on the board, tokens, what is in the graveyard, a card set aside for later
  • 4 different kinds of that bookkeeping, led by graveyard recursion, sacrificing your own permanents, token making
  • 28 cards you can cast on someone else's turn, so there is a real decision in whether to tap out
  • an average spell of 3.7 mana, which punishes a turn sequenced badly
  • an infinite line in the box, which is only an advantage if you know it is there

Those two numbers answer different questions and are deliberately not averaged. A deck can be a pile of bookkeeping that anyone can pilot, or ask you to track nothing and still reward knowing exactly when to attack.

The decklist

All 100 cards, in the order Wizards' own decklist prints them: the commander first, then the deck's new and reprinted spells, then its lands. Hover any card to see it. Repeat printings of a basic land are folded into one line, so the counts add up to 100. The figure beside each card is what a single copy sells for, so a line of seven Forests still shows the price of one.

Commander

The 99

Cards at market price $72.03
Average card $0.92
Cards priced 78 of 100 22 we hold no price for

That is what these 100 cards are worth bought individually at market price, as of September 1, 2026. It is not what the sealed deck costs, which is usually a good deal less and is the price you'll see on TCGplayer. It is the card's price rather than this exact printing's, too: a precon list is a list of names, so the copy in this box may be worth more or less. 22 cards are left out of the total because we hold no price for them, so the total is short by whatever they are worth rather than counting them as free.

Card links go through our TCGplayer affiliate link; see our affiliate disclosure. Buying the singles is a different purchase from buying the sealed deck, and usually a more expensive one. The box below is the cheaper way to get all 100 of these.

Combos and synergies

2 combos in the box · 2 infinite

Looked up in Commander Spellbook, which only knows the ones somebody has written up, so Mystic Intellect can hold more of these than are listed here and never fewer. Nothing below is an upgrade suggestion: every card named is already in the deck.

INFINITE Sevinne, the Chronoclasm + Increasing Vengeance

Infinite magecraft triggers · how it works →

INFINITE Sevinne, the Chronoclasm + Refuse // Cooperate

Infinite magecraft triggers · how it works →

What the cards keep saying

Mechanics the list runs at least three cards of, densest first. This counts what is printed on the cards. A deck that mentions Treasure eight times is doing something with Treasure, whether or not it is the deck's headline.

Themes you can build off of

A precon is a starting point, and the useful question is which direction it is already pointing. These are the ones Mystic Intellect has the most of in the box, each with the cards that get it there. You already own all of them.

Picking one of these and leaning into it is usually a better ten-card change than swapping in ten individually stronger cards, because the deck already pays you for it. Our precon upgrade guide covers the order to do that in (mana base first, then the curve, then a real win condition), and the deck builder will hold the list while you work.

Upgrading it

We've written this deck up in full: what it does well out of the box, ten cards worth cutting, and where the first upgrade slots go. Read the Mystic Intellect upgrade guide →

Buying it

Sevinne, the Chronoclasm card art

Picking this precon up?

Shown here is the commander's card art, not the box.

Buy Mystic Intellect on TCGplayer →

Frequently asked questions

What is the commander of Mystic Intellect?

Sevinne, the Chronoclasm leads Mystic Intellect, the Commander precon from Commander 2019. The decklist above is the 100 cards the deck ships with, straight out of the box and before any upgrades.

Is this the decklist as it comes in the box?

Yes. This is the product as Wizards printed it, with no substitutions or upgrades of ours, which is what makes it the right starting point for planning changes. Our precon upgrade guide covers what to cut and what to add once you've played a few games with it.

How good is this precon out of the box?

Cast it twice: straightforward value from flashback. We rate it 3 out of 5 on power and 2 out of 5 on how demanding it is to pilot. That is our editorial read, not an official Wizards rating. The precon tier list measures the same deck a different way, by how closely its build matches the shape a deck of its kind should have.

How much is Mystic Intellect worth?

Its 100 cards come to $72.03 bought individually at market price, as of September 1, 2026, leaving out 22 we hold no price for. That is not what the sealed deck costs. A precon is nearly always cheaper than its singles, which is most of the reason to buy one. It is also the price of each card rather than of the exact printing in this box, since a precon list is a list of names, so your copies may be worth more or less.

How does Mystic Intellect play?

Its cards read as spellslinger, with 14 ramp, 14 card advantage and 5 spot removal across 60 spells averaging 3.7 mana. Those are counts of what is in the box rather than a review. A card can fill more than one of those slots, so they overlap and do not add up to 100.

Is Mystic Intellect hard to play?

Two different answers, and we keep them apart. We rate it 2 out of 5 on how demanding it is to pilot well, which is an editorial opinion. Separately, counting what the printed cards ask you to keep track of, 37 of its 60 nonland cards want you to remember something across 4 different kinds of bookkeeping. That is a 4 out of 5 on that measure, which we call "demanding". A deck can be a pile of bookkeeping anyone can pilot, or ask you to track nothing and still reward knowing exactly when to attack.

Does Mystic Intellect have any combos?

Commander Spellbook knows 2 combos in this list, 2 of which are infinite, and they are listed above with the cards that make them. That database only holds combos somebody has written up, so the deck can hold more than these and never fewer.

What can I build Mystic Intellect into?

The directions it already has the most of are graveyard recursion, sacrificing your own permanents, each one counted from cards already in the box rather than cards to go and buy. Leaning into one of those is usually a better ten-card change than swapping in ten individually stronger cards, because the deck already pays you for it; our precon upgrade guide covers the order to make those changes in.

Can I load this list into TurnZero HQ?

Yes, and without typing it. The app's Deck Lab can start a new deck from any precon in the catalog, this one included, so you get the full list as a deck of your own to edit and then track across your Commander nights.

Play Mystic Intellect? Track what it actually does.

Start a deck from this precon in the Deck Lab without typing a card, then let TurnZero HQ keep its win rate across your Commander nights so you know whether an upgrade helped.

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