Geometric illustration of two linked rings above an arena bowl under a bright sky
Released · Set Guide

Battlebond

The only Magic set built for two-player teams, where your partner can help pay for your spells.

ReleasedJun 8, 2018
Set CodesBBD
Mechanics4
Release dateJune 8, 2018
Set codeBBD
Built forTwo-Headed Giant
Standard legalNo, eternal formats only

The Two-Headed Giant set

What this set is

Battlebond is the first and so far only Magic set designed for Two-Headed Giant, the format where two players share a life total and a turn. Everything in it assumes a teammate sitting next to you, which makes it the one set whose card evaluations do not transfer to a normal game.

Assist is the clearest example. A spell with assist lets another player help pay its generic cost, so a card your deck cannot afford becomes castable if your partner has mana spare. There is no way to write that card for a one-on-one game.

Partner with is the other, and it is the one that escaped into Commander. Eleven named pairs each fetch the other when they enter, and because they are legendary they can be run as two commanders together. That is why a set built for a format most people never play still shows up in Commander deckbuilding.

Themes

Every mechanic in Battlebond

New

Assist

Another player may pay part of the spell's generic mana cost before you pay the rest. It only makes sense at a table where somebody wants your spell to resolve, which is exactly the format the set was built for.

New

Partner with

A named pair rather than the open-ended partner keyword. When one enters the battlefield you may search your library for the other, and because both are legendary they can be your two commanders. Eleven pairs, and the reason this set matters outside Two-Headed Giant.

New

Friend or foe

A cycle of cards that offer one effect to a teammate and another to an opponent, or ask you to divide something between the two. They are the clearest statement of what the set is: cards whose text has nowhere to point in a duel.

Returning

Support

Put a +1/+1 counter on each of that many other target creatures. Back from Oath of the Gatewatch, and in a team format it can reach across to your partner's board rather than only your own.

Where You Can Play It

Format legality

Battlebond was printed for the eternal formats and was never Standard- or Pioneer-legal. Its eighty-five new cards are legal in Commander, Legacy and Vintage.

Standard was never in play for this set, so no rotation has ever touched it. Nothing here leaves Modern, Legacy, Vintage or Commander either. Commons from any set are Pauper-legal; that isn't listed per set here.

Limited

Drafting it

Drafted in teams of two rather than solo, and that changes the picks rather than just the games. What you pass matters differently when the person to your left might be your partner.

Two-Headed Giant draft

The format it was made for

Teams share a life total and a turn, so a card that stalls the board is worth less and a card that goes over the top is worth more. Removal is at a premium because there are twice as many threats to answer.

Assist and the shared mana pool

Why the curve is different

You are not limited to your own lands for the generic part of a cost, so expensive cards are more castable here than their mana values suggest. Draft accordingly rather than by a normal curve.

Boosters, precons and singles from Battlebond are on TCGplayer.

FAQ

Common questions

What is Battlebond?

The first and so far only Magic set designed for Two-Headed Giant, the format where two players share a life total and a turn. Everything in it assumes a teammate, which makes it the one set whose card evaluations do not transfer to a normal game.

Is Battlebond Standard legal?

No, and it never was. Its eighty-five new cards were printed for the eternal formats and are legal in Commander, Legacy and Vintage.

How does assist work?

Another player may pay part of the spell's generic mana cost before you pay the rest. It only makes sense at a table where somebody else wants your spell to resolve, which is the format the set was built for.

What is partner with?

A named pair rather than the open-ended partner keyword. When one enters the battlefield you may search your library for the other, and because both are legendary they can be run as two commanders together. Battlebond has eleven such pairs.

Why do Commander players care about Battlebond?

Mostly the partner with pairs, which let two of its legends share a command zone, and a cycle of lands that enter untapped in multiplayer games. Both are useful well outside the format the set was designed for.

Playing Battlebond in Commander?

TurnZero HQ keeps deck records, MMR, and moments for every Commander night, so you can see which new cards are actually earning their slot.

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