Academy Manufactor card art

Academy Manufactor

Artifact Creature — Assembly-Worker MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

If you would create a Clue, Food, or Treasure token, instead create one of each.

Combos with Academy Manufactor

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Ruthless Technomancer Restoration Angel Infinite
    • Infinite artifact tokens
    • Infinite Clue tokens
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite Food tokens
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • Guild Artisan Time Sieve Infinite
    • Infinite turns
    • Lock
    See the steps on Commander Spellbook →
  • Carnage Interpreter Deadeye Navigator Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite Clue tokens
    • Infinite creature ETB
    • Infinite Food tokens
    • Infinite creature LTB
    • Infinite Treasure tokens
    • Infinite blinking
    • Infinite card draw
    • Infinite colored mana
    • Infinite draw triggers
    • Infinite lifegain
    • Infinite lifegain triggers
    See the steps on Commander Spellbook →
  • Monk Gyatso Bill the Pony Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite Clue tokens
    • Infinite creature ETB
    • Infinite Food tokens
    • Infinite creature LTB
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Magmatic Galleon Ghirapur Aether Grid Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite card draw
    • Infinite Clue tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite draw triggers
    • Infinite Food tokens
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite Treasure tokens
    See the steps on Commander Spellbook →
  • Tivit, Seller of Secrets Time Sieve Infinite
    • Infinite turns
    • Near-infinite turns
    • Lock
    See the steps on Commander Spellbook →
  • Grim Hireling Time Sieve Infinite
    • Infinite turns
    • Lock
    See the steps on Commander Spellbook →
  • Safana, Calimport Cutthroat Time Sieve Infinite
    • Infinite turns
    • Lock
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

4 official rulings, in the order Wizards published them.

  • 2021-06-18

    Creating a Clue token this way isn't the same thing as investigating. Notably, an ability that triggers whenever you investigate won't trigger because you created a Clue token due to this replacement effect. If the original token creation was because you investigated once, those abilities will still each trigger once, no matter how many Clue tokens you end up creating.

  • 2021-06-18

    If you control two Academy Manufactors and would create some number of Clue, Food, or Treasure tokens, you will instead create three times that many Clue tokens, three times that many Food tokens, and three times that many Treasure tokens.

  • 2021-06-18

    If you control one Academy Manufactor and would create some number of Clue, Food, or Treasure tokens, you will instead create that many Clue tokens, that many Food tokens, and that many Treasure tokens.

  • 2021-06-18

    If you control eighteen Academy Manufactors (I don't know, you figure it out) and would create some number of Clue, Food, or Treasure tokens, you will instead create 129,140,163 times that many Clue tokens, 129,140,163 times that many Food tokens, and 129,140,163 times that many Treasure tokens.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Academy Manufactor, whatever its commander.

Decks running it 19
Games played 5
Win rate 40%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Golgari 2 decks
  • Rakdos 2 decks
  • Mono-Red 2 decks
  • Selesnya 2 decks
  • Five-Color 2 decks
  • Izzet 1 deck
  • Abzan 1 deck
  • Azorius 1 deck
  • Esper 1 deck
  • Bant 1 deck

Academy Manufactor price history

The Outlaws of Thunder Junction Commander #251 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$8.70▼ $0.96 (9.9%)
Low $8.57 · High $9.69Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Nov 7, 2026$8.70
Nov 6, 2026$8.68
Nov 5, 2026$8.57
Nov 4, 2026$8.63
Nov 3, 2026$8.86
Nov 2, 2026$8.97
Oct 31, 2026$8.90
Oct 30, 2026$8.99
Oct 29, 2026$9.03
Oct 27, 2026$8.94
Oct 26, 2026$8.95
Oct 25, 2026$8.90
Oct 24, 2026$8.95
Oct 23, 2026$9.18
Oct 22, 2026$9.34
Oct 19, 2026$9.43
Oct 18, 2026$9.58
Oct 13, 2026$9.67
Oct 11, 2026$9.65
Oct 5, 2026$9.64
Oct 4, 2026$9.69
Sep 29, 2026$9.52
Sep 28, 2026$9.66

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Academy Manufactor

11 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Academy Manufactor. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.