Conduit of Worlds card art

Conduit of Worlds

Artifact MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

You may play lands from your graveyard.

T: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

Combos with Conduit of Worlds

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

3 official rulings, in the order Wizards published them.

  • 2023-02-04

    The second ability of Conduit of Worlds will count spells you cast earlier in the turn even if Conduit of Worlds wasn't on the battlefield or under your control at that time. It will also count a spell you cast that subsequently was countered or failed to resolve. Notably, it will also include Conduit of Worlds itself on the turn you cast it.

  • 2023-02-04

    The second ability of Conduit of Worlds allows you to cast the target card as the ability resolves. You can't wait and cast that card later in the turn. If you cast it, you can't cast any other spells this turn, even if another effect would allow you to.

  • 2023-02-04

    The first ability of Conduit of Worlds doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Conduit of Worlds, whatever its commander.

Decks running it 14
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Colors it shows up in

  • Sultai 3 decks
  • Jund 2 decks
  • Selesnya 2 decks
  • Mono-Green 1 deck
  • Abzan 1 deck
  • Naya 1 deck
  • Five-Color 1 deck

Conduit of Worlds price history

The Marvel Super Heroes Commander #171 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$1.17▲ $0.12 (11.4%)
Low $1.05 · High $1.36Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Oct 27, 2026$1.17
Oct 26, 2026$1.17
Oct 25, 2026$1.19
Oct 24, 2026$1.18
Oct 23, 2026$1.16
Oct 22, 2026$1.18
Oct 20, 2026$1.21
Oct 19, 2026$1.20
Oct 18, 2026$1.35
Oct 17, 2026$1.36
Oct 16, 2026$1.35
Oct 15, 2026$1.21
Oct 13, 2026$1.17
Oct 11, 2026$1.13
Oct 10, 2026$1.11
Oct 9, 2026$1.12
Oct 8, 2026$1.14
Oct 4, 2026$1.13
Oct 3, 2026$1.11
Oct 2, 2026$1.15
Oct 1, 2026$1.19
Sep 30, 2026$1.13
Sep 29, 2026$1.14
Sep 28, 2026$1.05

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Conduit of Worlds

7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Conduit of Worlds. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.