Genesis Hydra card art

Genesis Hydra

Creature — Plant Hydra MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

This creature enters with X +1/+1 counters on it.

Combos with Genesis Hydra

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Yedora, Grave Gardener Primordial Mist Pitiless Plunderer Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite landfall triggers
    • Infinite creature LTB
    • Infinite storm count
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

6 official rulings, in the order Wizards published them.

  • 2017-11-17

    A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.

  • 2017-11-17

    If you have fewer than X cards in your library, you reveal all of them.

  • 2017-11-17

    If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.

  • 2017-11-17

    Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.

  • 2017-11-17

    If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.

  • 2017-11-17

    If a card in a player's library has X in its mana cost, X is considered to be 0.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Genesis Hydra, whatever its commander.

Decks running it 6
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Otrimi, the Ever-Playful 1 0 —
Yuma, Proud Protector 1 0 —
Zaxara, the Exemplary 1 0 —
Zimone, Infinite Analyst 1 0 —
Zimone, Mystery Unraveler 1 0 —

Colors it shows up in

  • Sultai 2 decks
  • Simic 2 decks
  • Naya 1 deck

Genesis Hydra price history

The Outlaws of Thunder Junction Commander #193 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.42▲ $0.02 (5.0%)
Low $0.40 · High $0.42Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Nov 11, 2026$0.42
Nov 7, 2026$0.41
Oct 14, 2026$0.42
Oct 5, 2026$0.41
Sep 28, 2026$0.40

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Genesis Hydra

8 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Genesis Hydra. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.