Goreclaw, Terror of Qal Sisma card art

Goreclaw, Terror of Qal Sisma

Legendary Creature — Bear MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Creature spells you cast with power 4 or greater cost 2 less to cast.

Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Combos with Goreclaw, Terror of Qal Sisma

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Acererak the Archlich Glittermonger Chakram Retriever Infinite
    • Infinite card draw
    • Infinite draw triggers
    • Near-infinite +1/+1 counters
    • Near-infinite colored mana
    • Near-infinite creature tokens
    • Near-infinite creature ETB
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss
    • Near-infinite creature LTB
    • Near-infinite creature sacrifice triggers
    • Near-infinite Treasure tokens
    • Near-infinite ventures into the dungeon
    See the steps on Commander Spellbook →
  • Acererak the Archlich Undercity Scrounger Chakram Retriever Infinite
    • Infinite card draw
    • Infinite draw triggers
    • Near-infinite +1/+1 counters
    • Near-infinite colored mana
    • Near-infinite creature tokens
    • Near-infinite creature ETB
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss
    • Near-infinite creature sacrifice triggers
    • Near-infinite Treasure tokens
    • Near-infinite ventures into the dungeon
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

3 official rulings, in the order Wizards published them.

  • 2018-07-13

    Goreclaw's last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won't get either bonus, and a creature you control whose power decreases later in the turn won't lose either bonus.

  • 2018-07-13

    If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren't considered when determining whether Goreclaw reduces that spell's cost. Similarly, effects that will raise the creature's power once it has entered the battlefield won't apply.

  • 2018-07-13

    If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw's last ability.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Goreclaw, Terror of Qal Sisma, whatever its commander.

Decks running it 4
Games played 5
Win rate 40%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Eshki 1 4
The Fantastic Four 1 1
Slinza, the Spiked Stampede 1 0

Colors it shows up in

  • Gruul 1 deck
  • Four-Color (no Black) 1 deck

Every version of Goreclaw, Terror of Qal Sisma

12 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Goreclaw, Terror of Qal Sisma — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.