Midnight Clock card art

Midnight Clock

Artifact MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

T: Add .

2: Put an hour counter on this artifact.

At the beginning of each upkeep, put an hour counter on this artifact.

When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Rulings

4 official rulings, in the order Wizards published them.

  • 2019-10-04

    Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.

  • 2019-10-04

    You can activate Midnight Clock's mana ability to pay the cost of its second ability.

  • 2019-10-04

    Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.

  • 2019-10-04

    If Midnight Clock leaves the battlefield while its last ability is on the stack, it won't be exiled.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Midnight Clock, whatever its commander.

Decks running it 15
Games played 28
Win rate 46.4%
Confirmed on board 1 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Saheeli, Radiant Creator 5 0 —
Clara Oswald 1 7 14.3%
Eshki 1 7 57.1%
Karn, Gilded Guardian 1 7 71.4%
Namor the Sub-Mariner 1 7 42.9%
The Twelfth Doctor 1 7 14.3%
Kros, Defense Contractor 1 0 —
Millicent, Restless Revenant 1 0 —

Colors it shows up in

  • Temur 5 decks
  • Mono-Blue 1 deck
  • Dimir 1 deck
  • Grixis 1 deck
  • Izzet 1 deck
  • Azorius 1 deck
  • Five-Color 1 deck
  • Bant 1 deck
  • Jeskai 1 deck

Midnight Clock price history

The Outlaws of Thunder Junction Commander #100 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.57▼ $0.01 (1.7%)
Low $0.49 · High $0.61Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Oct 27, 2026$0.57
Oct 26, 2026$0.57
Oct 24, 2026$0.58
Oct 23, 2026$0.57
Oct 22, 2026$0.53
Oct 19, 2026$0.51
Oct 18, 2026$0.52
Oct 17, 2026$0.51
Oct 14, 2026$0.50
Oct 13, 2026$0.49
Oct 12, 2026$0.53
Oct 10, 2026$0.56
Oct 8, 2026$0.57
Oct 5, 2026$0.61
Oct 4, 2026$0.58
Oct 3, 2026$0.57
Sep 30, 2026$0.60
Sep 28, 2026$0.58

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Midnight Clock

13 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Midnight Clock. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.