Port Town
Tracked across real Commander games played through TurnZero HQ.
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What it does
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
T: Add or .
Rulings
4 official rulings, in the order Wizards published them.
- 2016-04-08
You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land. For example, you could reveal Canopy Vista from the Battle for Zendikar set to satisfy the ability of Port Town.
- 2016-04-08
If an effect instructs you to put Port Town onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
- 2016-04-08
Lands don't have a subtype just because they can produce mana of the corresponding color. Port Town itself is neither a Plains nor an Island, even though it produces white and blue mana, so you can't reveal one to satisfy the ability of another.
- 2016-04-08
If a Plains or Island is entering the battlefield from your hand at the same time as Port Town, you may reveal the other land to have Port Town enter untapped.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Port Town, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Captain America, Team Leader | 5 | 1 | — |
| Tidus, Yuna's Guardian | 4 | 0 | — |
| Éowyn, Shieldmaiden | 3 | 0 | — |
| Isperia, Supreme Judge | 3 | 0 | — |
| Y'shtola, Night's Blessed | 3 | 0 | — |
| Millicent, Restless Revenant | 2 | 0 | — |
| Clara Oswald | 1 | 7 | 14.3% |
| The Twelfth Doctor | 1 | 7 | 14.3% |
Colors it shows up in
- Azorius 11 decks
- Jeskai 11 decks
- Bant 6 decks
- Esper 4 decks
- Izzet 1 deck
- Five-Color 1 deck
- Four-Color (no Black) 1 deck
Port Town price history
The Star Trek Commander #547 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
No price has been recorded for this version yet.
Every recorded price change
| Date |
|---|
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Port Town
21 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.32
- Foil
- —
Extended Art
- Normal
- $0.66
- Normal
- $0.29
- Foil
- —
- Normal
- $0.22
- Foil
- —
Extended Art
- Foil
- $2.74
- Normal
- $0.33
- Foil
- $0.91
Extended Art
- Normal
- $2.68
- Foil
- $2.29
- Foil
- $1.04
- Normal
- $0.29
Tales of Middle-earth Commander
- Normal
- $0.34
March of the Machine Commander
- Normal
- $0.23
- Normal
- $0.14
- Normal
- $0.36
- Foil
- $0.64
- Normal
- $0.29
- Normal
- $0.29
- Normal
- $0.30
- Normal
- $0.61
- Normal
- $0.44
- Foil
- $1.28
Promo
Shadows over Innistrad Promos
- Foil
- $2.45
Star Trek Commander
- Normal
- —
- Foil
- —
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Port Town. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.