Thousand-Year Elixir card art

Thousand-Year Elixir

Artifact MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

You may activate abilities of creatures you control as though those creatures had haste.

1, T: Untap target creature.

Combos with Thousand-Year Elixir

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Garth One-Eye Displacer Kitten Infinite
    • Infinite artifact ETB
    • Infinite copies of a specific artifact
    • Infinite card draw for any number of players
    • Infinite casts of all spells created by Garth One-Eye except Shivan Dragon
    • Infinite colored mana
    • Infinite draw triggers for any number of players
    • Infinite magecraft triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Garth One-Eye Deadeye Navigator Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite blinking
    • Infinite card draw for any number of players
    • Infinite casts of all spells permitted by Garth One-Eye
    • Infinite colored mana
    • Infinite copies of a specific artifact
    • Infinite creature tokens
    • Infinite draw triggers for any number of players
    • Infinite magecraft triggers
    • Infinite storm count
    • Infinitely powerful creature until end of turn
    • Return all cards from your graveyard to your hand
    See the steps on Commander Spellbook →
  • Tortured Existence Insidious Roots Infinite
    • Infinite creature ETB
    • Infinite self-discard triggers
    • Infinite tapped creature tokens
    • Infinite +1/+1 counters on certain creatures
    See the steps on Commander Spellbook →
  • Jaheira, Friend of the Forest Spawnsire of Ulamog Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • Synod Artificer Empowered Autogenerator Infinite
    • Infinite charge counters on a permanent
    • Infinite colored mana
    • Infinite untap of noncreature artifacts you control
    See the steps on Commander Spellbook →
  • Urza, Prince of Kroog Doubling Cube Infinite
    • Infinite copies of artifacts you control
    • Infinite creature ETB
    • Infinite mana permanents you control can produce
    • Infinite creature copies of artifacts you control
    • Infinite creature tokens
    See the steps on Commander Spellbook →
  • Urza, Prince of Kroog Powerstone Shard Infinite
    • Infinite colorless mana
    • Infinite creature ETB
    • Infinite creature copies of artifacts you control
    • Infinite creature tokens
    See the steps on Commander Spellbook →
  • Urza, Prince of Kroog Bag End Banquet Infinite
    • Infinite creature ETB
    • Infinite Food tokens
    • Infinite colorless mana
    • Infinite creature copies of artifacts you control
    • Infinite creature tokens
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite artifact ETB
    • Infinite artifact tokens
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

One official ruling, as Wizards published it.

  • 2007-10-01

    Thousand-Year Elixir doesn’t actually grant haste to creatures you control, nor does it let you attack with them as though they had haste.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Thousand-Year Elixir, whatever its commander.

Decks running it 6
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
High Perfect Morcant 1 0 —
Krenko, Mob Boss 1 0 —
Marrow-Gnawer 1 0 —
Phenax, God of Deception 1 0 —
The Notary Hobbits 1 0 —
Thranduil, the Elvenking 1 0 —

Colors it shows up in

  • Mono-Black 1 deck
  • Golgari 1 deck
  • Mono-Green 1 deck
  • Mono-Red 1 deck
  • Dimir 1 deck
  • Sultai 1 deck

Thousand-Year Elixir price history

The Commander 2021 #271 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$17.86▲ $2.30 (14.8%)
Low $15.56 · High $19.06Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Nov 11, 2026$17.86
Nov 10, 2026$17.94
Nov 8, 2026$17.68
Nov 7, 2026$17.83
Nov 5, 2026$17.90
Nov 4, 2026$17.67
Nov 3, 2026$17.79
Nov 2, 2026$17.95
Oct 30, 2026$18.27
Oct 29, 2026$17.79
Oct 27, 2026$17.50
Oct 26, 2026$17.23
Oct 25, 2026$16.89
Oct 23, 2026$16.67
Oct 22, 2026$17.08
Oct 21, 2026$16.83
Oct 20, 2026$17.15
Oct 19, 2026$17.29
Oct 18, 2026$17.62
Oct 17, 2026$18.03
Oct 16, 2026$19.06
Oct 14, 2026$18.94
Oct 13, 2026$18.57
Oct 12, 2026$18.63
Oct 11, 2026$18.19
Oct 10, 2026$18.43
Oct 9, 2026$18.39
Oct 8, 2026$18.13
Oct 6, 2026$17.83
Oct 5, 2026$17.18
Oct 4, 2026$16.61
Oct 3, 2026$16.77
Oct 2, 2026$16.63
Oct 1, 2026$16.59
Sep 30, 2026$16.32
Sep 28, 2026$15.56

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Thousand-Year Elixir

6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Thousand-Year Elixir. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.