Isperia, Supreme Judge card art

First Flight (Starter Commander Precon Decklist)

Azorius by BobasDayOut

Commanded by Isperia, Supreme Judge

100 cards. No tracked games yet.

How it has actually done

These are results from Commander games recorded at a table, not a rating. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.

Games played 0
Wins 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
MMR — No rated games yet.

Bracket 2: Core

This is a floor, read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 0
Tutors 0
Fast mana 0 Sol Ring is excluded because it's in precons.
Extra turns 0

Running 1 stax piece. See what stax means.

What it's built out of

Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100, because a card counts toward every job it does, which is how deck builders count. See the 100-card commander deck template.

Slot by slot: 2 slots are outside their band, 7 inside
Slot In the deck Target Verdict
Lands 39 37 On target
Ramp 12 10 On target
Card advantage 16 10 6 over
Spot removal 8 8 On target
Board wipes 3 3 On target
Creatures 27 28 On target
Recursion 0 3 3 short
Protection 2 3 On target
Tutors 0 2 On target
Artifacts 12 — No target
Enchantments 9 — No target
Instants 11 — No target
Sorceries 5 — No target
Planeswalkers 1 — No target
Counterspells 3 — No target
Graveyard hate 1 — No target
Token makers 10 — No target
Stax pieces 1 — No target

Mana curve

Average mana value 3.75 across 61 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.

  • 0-1 4
  • 2 14
  • 3 15
  • 4 7
  • 5 11
  • 6 4
  • 7+ 6

The written read

An AI review of this specific list, generated by its owner. Bracket 2: Core.

This Isperia deck wins by assembling a wide, evasive army of flying creatures from token-makers and etb value creatures, then converting combat damage into card advantage (Bident and etb draw bodies) and finishing through repeated aerial attacks while Isperia and other defensive tools discourage or punish incoming aggression.

Typically closes around turn 9 in a four-player game. Wins come late (around turn 9) driven by building a large flying board and accruing draw from etb effects and Bident; adding more consistent draw-on-damage effects would move it earlier.

Its three strongest interactions

  • Bident of Thassa + multiple flying attackers: when your flyers deal combat damage you draw cards from Bident, turning repeated evasive damage into card advantage that fuels more threats.
  • Sephara, Sky's Blade + token generators like Migratory Route / Storm Herd: the deck's mass flying token producers create the many flying creatures required to cast Sephara for its alternate cost and then give your whole board indestructible and lifelink.
  • Cloudblazer + Sphinx of Enlightenment: both are enter-the-battlefield draw engines that refill your hand when you play large flyers, letting you convert single big creature drops into multiple cards and steady tempo advantage.

Cards that would extend them

  • Coastal Piracy: extends the Bident + flyers synergy by giving each attacking creature you control extra card draw when it deals combat damage, accelerating the draw-on-damage plan.
  • Anointed Procession: extends the Sephara + token generator synergy by doubling the number of flying tokens created, making it far easier to meet Sephara's alternate cost and to overwhelm opponents.
  • Mulldrifter: extends the Cloudblazer + Sphinx ETB draw synergy by adding another efficient enter-the-battlefield card draw body that both replaces itself and contributes to evasion-based pressure.

The decklist

100 cards, grouped by the main job each one does. Every name links to its own page, with its win rate, the commanders it's most played under, and the colors it turns up in.

Building it in paper? TCGplayer's Mass Entry takes all 100 cards at once at the cheapest available printing of each. The bench isn't included.

Buy this deck on TCGplayer

Graveyard Hate 1

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Commander
1 Isperia, Supreme Judge

Deck
1 Absorb
1 Aetherize
1 Angler Turtle
1 Arcane Signet
1 Archon of Redemption
1 Aven Gagglemaster
1 Azorius Signet
1 Banishing Light
1 Bident of Thassa
1 Cartographer's Hawk
1 Cleansing Nova
1 Cloudblazer
1 Coastal Tower
1 Command Tower
1 Commander's Sphere
1 Condemn
1 Counterspell
1 Crush Contraband
1 Diluvian Primordial
1 Disenchant
1 Emeria Angel
1 Empyrean Eagle
1 Ever-Watching Threshold
1 Faerie Formation
1 Favorable Winds
1 Generous Gift
1 Gideon Jura
1 Gravitational Shift
1 Hanged Executioner
1 Hedron Archive
1 Inspired Sphinx
15 Island
1 Jubilant Skybonder
1 Kangee's Lieutenant
1 Kangee, Sky Warden
1 Meandering River
1 Migratory Route
1 Moorland Haunt
1 Negate
1 Pilgrim's Eye
15 Plains
1 Port Town
1 Prairie Stream
1 Rally of Wings
1 Remorseful Cleric
1 Sejiri Refuge
1 Sephara, Sky's Blade
1 Sharding Sphinx
1 Sky Diamond
1 Skycat Sovereign
1 Skyscanner
1 Sol Ring
1 Soul Snare
1 Sphinx of Enlightenment
1 Sphinx's Revelation
1 Staggering Insight
1 Steel-Plume Marshal
1 Storm Herd
1 Swords to Plowshares
1 Talisman of Progress
1 Temple of Enlightenment
1 Thought Vessel
1 Thunderclap Wyvern
1 Tide Skimmer
1 Time Wipe
1 Tranquil Cove
1 True Conviction
1 Vow of Duty
1 Warden of Evos Isle
1 Windreader Sphinx
1 Winged Words

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.