The decklist
100 cards, grouped by the main job each one does, lands last. Every name links to its own page, with its win rate and the commanders it's most played under.
Card Advantage 19
- 1 A Good Day to Die
- 1 Bilbo, Luckwearer
- 1 Cloistered Telepath
- 1 Confusticate and Bebother
- 1 Costly Plunder
- 1 Impossible Choice
- 1 Khan, Vengeful Heart
- 1 Laboratory Maniac
- 1 Lakeshore Apothecary
- 1 Make It So
- 1 Malevolent Witchkite
- 1 Mr. Spock, Science Officer
- 1 Orysa, Tide Choreographer
- 1 Seven of Nine
- 1 Seven of Nine, Unassimilated
- 1 The Blue Spirit
- 1 V'Ger, the Intruder
- 1 Well of Lost Dreams
- 1 Witch's Cauldron
Ramp 11
Recursion 7
Creature 6
Tokens 6
Spot Removal 5
Land 37
- 1 Ancient Ziggurat
- 1 Artificial Anomaly
- 1 Command Beacon
- 1 Command Bridge
- 1 Cryptic Spires
- 1 Dimir Aqueduct
- 1 Dimir Guildgate
- 1 Dismal Backwater
- 10 Island
- 1 Jidoor, Aristocratic Capital
- 1 Mistvault Bridge
- 1 Ojer Pakpatiq, Deepest Epoch
- 1 Romulus
- 1 Sunken Hollow
- 10 Swamp
- 1 Temple of Deceit
- 1 Thriving Isle
- 1 Thriving Moor
- 1 Waterfront District
Building it in paper? TCGplayer's Mass Entry takes all 100 cards at once at the cheapest available printing of each. The bench isn't included.
Buy this deck on TCGplayerHow it has actually done
These are results from Commander games recorded at a table, not a rating. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.
Bracket 2: Core
This is a floor, read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
What it's built out of
Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100, because a card counts toward every job it does, which is how deck builders count. See the 100-card commander deck template.
Slot by slot: 2 slots are outside their band, 8 inside
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 37 | 37 | On target |
| Ramp | 11 | 10 | On target |
| Card advantage | 23 | 10 | 13 over |
| Spot removal | 6 | 8 | On target |
| Board wipes | 2 | 2 | On target |
| Creatures | 29 | 28 | On target |
| Recursion | 7 | 3 | 4 over |
| Protection | 1 | 3 | On target |
| Tutors | 0 | 2 | On target |
| Graveyard hate | 1 | 2 | On target |
| Artifacts | 23 | — | No target |
| Enchantments | 3 | — | No target |
| Instants | 9 | — | No target |
| Sorceries | 10 | — | No target |
| Counterspells | 2 | — | No target |
| Token makers | 9 | — | No target |
| Sacrifice outlets | 3 | — | No target |
Mana curve
Average mana value 3.13 across 63 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.
- 0-1 7
- 2 15
- 3 17
- 4 16
- 5 4
- 6 3
- 7+ 1
Take this list with you
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Or open it in TurnZero
Import this list into your own account and it starts tracking games, win rate, MMR and the same bracket read you're looking at now.
See the plain text list
Commander 1 Seven of Nine Deck 1 A Good Day to Die 1 Agent of the Iron Throne 1 Ancient Ziggurat 1 Arcane Signet 1 Archmage of Runes 1 Artificial Anomaly 1 Assault Drone 1 Bilbo, Luckwearer 1 Blastoneuron 1 Bonehoard 1 Bubbling Muck 1 Cha'DIch Investigator 1 Class-F Shuttlecraft 1 Cloistered Telepath 1 Combadge 1 Command Beacon 1 Command Bridge 1 Commander's Sphere 1 Confusticate and Bebother 1 Cost of Brilliance 1 Costly Plunder 1 Cryptic Spires 1 Dark Ritual 1 Dimir Aqueduct 1 Dimir Guildgate 1 Dismal Backwater 1 Eject the Warp Core 1 Emergency Holographic Crew 1 Fight On! 1 Golbez, Crystal Collector 1 Impossible Choice 10 Island 1 Jidoor, Aristocratic Capital 1 Khan, Vengeful Heart 1 Laboratory Maniac 1 Lakeshore Apothecary 1 Make It So 1 Malevolent Witchkite 1 Memory Plunder 1 Mistvault Bridge 1 Mr. Spock, Science Officer 1 Nashi, Searcher in the Dark 1 Ninja Teen 1 Ojer Pakpatiq, Deepest Epoch 1 Orysa, Tide Choreographer 1 Overkill 1 Pattern Buffer Preservation 1 Phoenix Fleet Airship 1 Raise Dead 1 Romulan Bird-of-Prey 1 Romulus 1 Rug of Smothering 1 Sela, Tal Shiar Paradox 1 Seven of Nine, Unassimilated 1 Singularity Rupture 1 Sky Diamond 1 Sleight of Hand 1 Sol Ring 1 Staff of the Death Magus 1 Sunken Hollow 1 Suus Mahna Practitioner 10 Swamp 1 Symbiote Spider-Man 1 Temple of Deceit 1 Tenacious Drone 1 The Blue Spirit 1 The Darkness Crystal 1 Thief of Blood 1 Thriving Isle 1 Thriving Moor 1 Troop of Ponies 1 U.S.S. Cerritos, Following Up 1 V'Ger, the Intruder 1 Vengeance Mission 1 Vindictive Lich 1 Warp Core 1 Waterfront District 1 Well of Lost Dreams 1 Wesley Crusher, Starfleet Cadet 1 Witch's Cauldron 1 Withering Curse
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.