Silverquill, the Disputant card art

Silverquill: Aristocratic Professor

Orzhov

Commanded by Silverquill, the Disputant

100 cards. No tracked games yet.

The decklist

100 cards, grouped by the main job each one does, lands last. Every name links to its own page, with its win rate and the commanders it's most played under.

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How it has actually done

These are results from Commander games recorded at a table, not a rating. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.

Games played 0
Wins 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
MMR — No rated games yet.

Combos in this deck

2 combos · 2 infinite. These come from Commander Spellbook, which only knows the ones somebody has written up, so this deck can hold more than these and never fewer.

INFINITE Pitiless Plunderer + Ashnod's Altar + Reassembling Skeleton

Infinite colorless mana · Infinite death triggers · Infinite creature ETB · Infinite creature LTB · Infinite creature sacrifice triggers · How it works →

INFINITE Warren Soultrader + Pitiless Plunderer + Reassembling Skeleton + Blood Artist

Infinite artifact ETB · Infinite artifact LTB · Infinite artifact sacrifice triggers · Infinite creature ETB · Infinite creature LTB · Infinite creature sacrifice triggers · Infinite death triggers · Infinite lifeloss · Also here: Warren Soultrader + Pitiless Plunderer + Zulaport Cutthroat + Reassembling Skeleton; Warren Soultrader + Pitiless Plunderer + Reassembling Skeleton + Bastion of Remembrance · How it works →

Bracket 3: Upgraded

This is a floor, read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 0
Tutors 2
Fast mana 1 Sol Ring is excluded because it's in precons.
Extra turns 0
  • 2 infinite combos — any at all is past what Bracket 2 allows

What it's built out of

Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100, because a card counts toward every job it does, which is how deck builders count. See the 100-card commander deck template.

Slot by slot: 1 slot is outside their band, 8 inside
Slot In the deck Target Verdict
Lands 38 37 On target
Ramp 9 10 On target
Card advantage 12 10 On target
Spot removal 13 8 5 over
Board wipes 5 3 On target
Creatures 25 28 On target
Recursion 4 3 On target
Protection 5 3 On target
Tutors 2 2 On target
Artifacts 2 — No target
Enchantments 6 — No target
Instants 23 — No target
Sorceries 14 — No target
Graveyard hate 2 — No target
Token makers 26 — No target
Sacrifice outlets 5 — No target

Mana curve

Average mana value 2.58 across 62 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.

  • 0-1 9
  • 2 24
  • 3 18
  • 4 6
  • 5 5
  • 6 0
  • 7+ 0

The written read

An AI review of this specific list, generated by its owner. Bracket 4: Optimized.

The deck wins by using sacrifice outlets and token producers (Reassembling Skeleton, myriad token makers, Pitiless Plunderer, Ashnod's Altar, Warren Soultrader) together with mass death triggers (Blood Artist, Zulaport Cutthroat, Bastion of Remembrance and similar) to drain opponents for large amounts or to assemble an infinite loop; Silverquill amplifies that plan by letting you sacrifice creatures while copying key instants/sorceries (casualty), turning one sacrifice into double draw/removal and helping assemble or protect the finishing loop.

Typically closes around turn 4 in a four-player game. Turn 4 is typical because the deck has Sol Ring/Dark Ritual plus cheap sac pieces to assemble the Plunderer–Altar–Reassembling loop; adding more fast mana sources and acceleration would shift that earlier.

Its three strongest interactions

  • Pitiless Plunderer + Ashnod's Altar + Reassembling Skeleton: sac Reassembling Skeleton to Ashnod's Altar to produce colorless mana while Reassembling returns itself, with Pitiless creating Treasures on each death — the deck can loop these to generate infinite mana and death triggers.
  • Silverquill, the Disputant + Village Rites (or Corrupted Conviction/Deadly Dispute): Silverquill gives casualty 1 to your instants and sorceries so you can sacrifice a creature as you cast these spells and copy them, effectively doubling sacrifice-draw or sacrifice-damage effects and turning single sacrifice plays into card-advantage chains.
  • Pitiless Plunderer + Blood Artist / Zulaport Cutthroat / Bastion of Remembrance: each creature death creates a Treasure (Pitiless) while Blood Artist/Zulaport/Bastion translate deaths into life loss for opponents and life gain for you, allowing the deck to convert repeated/swept deaths into direct life drain that finishes games.

Cards that would extend them

  • Altar of Dementia: extends the Pitiless Plunderer + Ashnod's Altar + Reassembling Skeleton synergy by providing another sac outlet that enables infinite milling or easier loop setup without adding mana, increasing loop flexibility.
  • Teysa Karlov: extends the Pitiless Plunderer + Blood Artist / Zulaport Cutthroat synergy by doubling death triggers and turning sacrifice drains and token deaths into more reliable, amplified life-loss engines (note: not on the Game Changers list).
  • Grim Haruspex: extends the Silverquill + sacrifice-for-draw synergy by turning creature deaths into card draw, which compounds with Village Rites / Deadly Dispute copies to refill your hand and keep the loop running.

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Commander
1 Silverquill, the Disputant

Deck
1 Abandoned Air Temple
1 Adeline, Resplendent Cathar
1 Anguished Unmaking
1 Ashnod's Altar
1 Bastion of Remembrance
1 Bitterbloom Bearer
1 Bitterblossom
1 Blood Artist
1 Bojuka Bog
1 Braids, Arisen Nightmare
1 Caves of Koilos
1 Charismatic Conqueror
1 Command Tower
1 Corrupted Conviction
1 Damn
1 Dark Petition
1 Dark Ritual
1 Deadly Dispute
1 Defacing Duskmage // Vandal's Edit
1 Desolate Mire
1 Desperate Plea
1 Diabolic Intent
1 Dictate of Erebos
1 Eclipsed Steppe
1 Elas il-Kor, Sadistic Pilgrim
1 Endless Foot Assault
1 Enduring Innocence
1 Exsanguinate
1 Fabled Passage
1 Fell the Profane // Fell Mire
1 Fetid Heath
1 Godless Shrine
1 Grand Crescendo
1 Inkshield
1 Isolated Chapel
1 Jadar, Ghoulcaller of Nephalia
1 Kaya's Guile
1 Liliana the Faultless
1 Lingering Souls
1 Lotho, Corrupt Shirriff
1 Make an Example
1 Malakir Rebirth // Malakir Mire
1 Marionette Apprentice
1 Midgar, City of Mako // Reactor Raid
1 Mirkwood Bats
1 Monastery Mentor
1 Moogles' Valor
1 Morbid Opportunist
1 Night's Whisper
1 Ophiomancer
1 Orzhov Basilica
1 Path to Exile
1 Pitiless Plunderer
8 Plains
1 Reassembling Skeleton
1 Reprieve
1 Season of the Burrow
1 Secure the Wastes
1 Sedgemoor Witch
1 Sejiri Shelter // Sejiri Glacier
1 Shattered Sanctum
1 Sheoldred's Edict
1 Shineshadow Snarl
1 Skrelv's Hive
1 Snuff Out
1 Sol Ring
1 Sram's Expertise
1 Stensian Sanguinist // Exsanguinate
9 Swamp
1 Swords to Plowshares
1 Too Evil to Stay Dead
1 Toxic Deluge
1 Tragic Slip
1 Turbulent Moor
1 Vanishing Verse
1 Vault of the Archangel
1 Village Rites
1 War Room
1 Warren Soultrader
1 Welcoming Vampire
1 Will of the Mardu
1 Witch Enchanter // Witch-Blessed Meadow
1 Zealous Persecution
1 Zulaport Cutthroat

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.