Precon Upgrade Guide
What to cut, what to add, and how to play the Jund -1/-1 counters precon from Lorwyn Eclipsed, commanded by Auntie Ool, Cursewretch.

Lorwyn Eclipsed
Blight Curse
Spending -1/-1 counters deliberately is a mindset shift from most decks. Out of the box, before any upgrades. How we rate precons
Buy Blight Curse on TCGplayer →Blight Curse turns -1/-1 counters into both card draw and damage. Auntie Ool, Cursewretch draws you a card whenever counters go on one of your creatures and drains a creature's controller for 1 when they go on theirs, so a single Black Sun's Zenith can refill your hand and hit every opponent at once. The deck holds its own at a middle power level, but its mana base is slow, a few cards don't connect to the counters plan, and it has room for more cheap engines that put counters out every turn.
TurnZero HQ rates Blight Curse a 3 out of 5 on difficulty and a 3 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Blight Curse decklist page, and every other precon we cover is on the precon directory.
Auntie Ool, Cursewretch watches every -1/-1 counter on the battlefield. Whenever one or more are put on a creature, you draw a card if you control that creature, and its controller loses 1 life if you don't. The trigger is per creature, so an effect that puts a counter on each creature draws you a card for each of yours and drains each opponent once for each of theirs. Ool also has ward that makes an opponent blight 2, putting two -1/-1 counters on their own creature, to target it, which in turn triggers Ool.
Wither and blight are the deck's main tools. Massacre Girl, Known Killer gives all your creatures wither, Everlasting Torment makes every source deal damage as though it had wither, and Village Pillagers and Kulrath Knight add more. Sinister Gnarlbark blights one of your own creatures at each end step, which with Ool draws two cards a turn.
Creatures that die with counters on them feed a second set of payoffs. The Scorpion God draws a card for each, Necroskitter and The Reaper, King No More steal opponents' creatures that die with counters, and Blowfly Infestation passes a counter on to another creature each time.
Auntie Ool, Cursewretch ↗
A card each time your creatures get -1/-1 counters and a point of life loss each time an opponent's creature does. Every counter effect in the deck becomes card draw or damage.
Black Sun's Zenith ↗
Puts X counters on each creature. With Ool out it draws you a card for each of your creatures and drains each opponent once per creature they control, then shuffles back for later.
Massacre Girl, Known Killer ↗
Gives every creature you control wither and draws a card when an opponent's creature dies with toughness below 1. Every combat becomes a source of counters.
Sinister Gnarlbark ↗
Draws a card and blights 1 at your end step. With Ool out the blight draws a second card, and the 0/4 body can absorb several counters.
The Scorpion God ↗
Draws a card whenever a creature with a -1/-1 counter dies, puts counters on creatures for three mana, and returns to your hand when it dies.
Hapatra, Vizier of Poisons ↗
Two mana, and it makes a 1/1 deathtouch Snake whenever you put -1/-1 counters on a creature. The Snakes give you bodies to blight.
The mana base is slow for a three-color deck. Savage Lands , Path of Ancestry , three bounce lands and three cycling duals all enter tapped, so the early turns often lose a land drop's worth of mana. The checklands help, but a few more untapped lands would make the opening smoother.
A few slots don't touch the counters plan. Tree of Perdition is a 0/13 wall whose life-swap only matters in a narrow spot, Oft-Nabbed Goat gives opponents cards to steal it, and Chain Reaction deals damage instead of placing counters unless Everlasting Torment is out. The top of the curve also has Ferrafor, Young Yew and Chimil, the Inner Sun at six and seven mana.
Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →
Ool rewards every single counter placement. Cheap cards that place counters or pay off placements, turn after turn, multiply what the commander does.
What to look for Cheap enchantments, creatures or instants that put -1/-1 counters on creatures, proliferate, or make a token whenever you place counters.
Cut, for example
Tree of Perdition A 0/13 defender whose ability swaps an opponent's life total with its toughness. It is situational and doesn't place counters.
Oft-Nabbed Goat Opponents pay {1} to draw a card and take it. It gives the table card advantage in exchange for a small payoff when it dies.
Add, for example
Nest of Scarabs ↗
Three mana: whenever you put -1/-1 counters on a creature, make that many 1/1 Insects. The Insects are more bodies for Ool to blight and draw from.
Grim Affliction ↗
Puts a -1/-1 counter on a creature at instant speed, then proliferates. Each creature that gets another counter triggers Ool again.
Too many lands enter tapped for a deck that wants to cast a three-mana commander on turn three and hold up removal afterward.
What to look for Two-color lands in black, red and green that enter untapped. Pain lands cost a little life but always produce colored mana on time.
Cut, for example
Savage Lands Makes all three colors, but always enters tapped.
Path of Ancestry Enters tapped, and its scry only works for creatures that share a type with Ool, which few in the deck do.
Rakdos Carnarium Enters tapped and returns a land to your hand, which costs tempo and exposes you to land destruction.
Add, for example
Llanowar Wastes ↗
Enters untapped and taps for black or green at the cost of 1 damage, or colorless for free.
Sulfurous Springs ↗
Enters untapped and taps for black or red at the cost of 1 damage, or colorless for free.
Karplusan Forest ↗
Enters untapped and taps for red or green at the cost of 1 damage, or colorless for free.
Removal that kills with -1/-1 counters triggers Ool on the way, and some of it keeps working each turn. A damage-based wipe like Chain Reaction does neither without help.
What to look for Cheap removal that uses -1/-1 counters, or removal that cleans up creatures already carrying counters.
Cut, for example
Chain Reaction Damage to every creature, including yours, and it only places counters when Everlasting Torment is on the battlefield.
Add, for example
The deck's six- and seven-drops don't use -1/-1 counters. Expensive cards should be the ones that turn a board of counters into a win.
What to look for Cards that put counters on many creatures at once, or grow and fight repeatedly, so a single card creates many Ool triggers.
Cut, for example
Ferrafor, Young Yew Seven mana for a 4/7 that makes Saprolings and doubles counters on one creature. Too slow and too narrow for its cost.
Chimil, the Inner Sun Six mana for an artifact that discovers at your end step. It is a general value engine with no link to counters.
Add, for example
Contagion Engine ↗
Puts a -1/-1 counter on each creature one player controls when it enters, then proliferates twice for {4}. Each proliferate triggers Ool for every creature that gets another counter.
Polukranos, Unchained ↗
Four mana for a creature with six +1/+1 counters that fights for three mana, and it can escape from the graveyard. Repeatable removal on a large body.
The deck wins by draining the table in small amounts and outdrawing everyone. Every counter on an opponent's creature costs them a life with Auntie Ool, Cursewretch out, Lasting Tarfire adds 2 damage to each opponent on any turn you place a counter, and Black Sun's Zenith or Contagion Engine can hit every player many times in one turn. Stolen creatures from Necroskitter and The Reaper, King No More close out the game in combat.
A good fit for a player with some Commander experience who likes decks that grind value from many small triggers. You need to track who has counters, which creatures to blight, and how much life you can spend, so it is more involved than a plain creature deck without being overwhelming. It plays at a solid middle power level.
Checked against the printed decklist on October 10, 2026.
TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.
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