Precon Upgrade Guide

Counter Blitz Upgrade Guide

What to cut, what to add, and how to play the Bant counters precon from Final Fantasy, commanded by Tidus, Yuna's Guardian.

Six Magic cards for the Counter Blitz Commander precon: Sin, Unending Cataclysm, Bane of Progress and Promise of Loyalty on the left, tagged to cut, and Herald of Secret Streams, Branching Evolution and Swords to Plowshares on the right, tagged to add.
The sealed Counter Blitz Commander deck box

Final Fantasy

Counter Blitz

Difficulty4/5 · Demanding
Power3/5

Counters moving between creatures is the most math-heavy of the four. Out of the box, before any upgrades. How we rate precons

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Quick verdict

Counter Blitz is a +1/+1 counters deck with a commander that rewards careful play more than raw size. Tidus, Yuna's Guardian moves a counter between your creatures each combat and, once a creature with counters connects, draws a card and proliferates. The pieces are good, but the deck spends slots on slow seven-drops and symmetrical effects that cost it its own board, and it has few ways to make sure its countered creatures get through blockers.

Colors Bant (green-white-blue)
Commander Tidus, Yuna's Guardian
Product Final Fantasy Commander deck (2025)
Main plan Bant counters: spread +1/+1 counters, move them where they matter, connect in combat to draw and proliferate

TurnZero HQ rates Counter Blitz a 4 out of 5 on difficulty and a 3 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Counter Blitz decklist page, and every other precon we cover is on the precon directory.

How the precon plays

Tidus, Yuna's Guardian costs three and does two things. At the beginning of combat on your turn, you may move a counter from one creature you control onto another, which lets you put a counter on a creature that has none or stack counters on the one that can get through. Then, once each turn, when one or more of your creatures with counters deal combat damage to a player, you may draw a card and proliferate, which adds another counter of each kind to anything you choose.

The deck's job is to make that trigger happen every turn. Hardened Scales , Tromell, Seymour's Butler and Maester Seymour put counters on creatures as they come down, Chocobo Knights gives countered creatures double strike whenever you attack, and Rikku, Resourceful Guardian makes each creature unblockable for the turn when it gets a counter, which Tidus's own move can set up.

Proliferate turns the whole board into a growing threat. Inexorable Tide proliferates whenever you cast a spell, and Grateful Apparition does it on combat damage. Damning Verdict destroys only creatures with no counters, so in this deck it is usually a one-sided board wipe.

What works out of the box

What needs improvement

A few cards work against the plan. Bane of Progress destroys all artifacts and enchantments, including your own Hardened Scales , Inexorable Tide and Sphere Grid , and Promise of Loyalty makes you sacrifice all but one of your creatures along with everyone else. Sin, Unending Cataclysm is seven mana and strips counters off your board to grow itself.

The deck also relies on Rikku for evasion, and if Rikku is removed many of Tidus's attacks run into blockers. Its mana base has a lot of lands that enter tapped, including three Temples, Seaside Citadel , Path of Ancestry and three tapped duals, which slows a deck whose commander wants to be out on turn three.

Upgrade ideas

Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →

1. Make countered creatures hard to block

Tidus only draws and proliferates when a creature with counters deals combat damage to a player. Right now Rikku, Resourceful Guardian is the main way to get past blockers, so the engine stalls when it is gone.

What to look for Permanents that give evasion or combat advantages to creatures with +1/+1 counters, so the whole team benefits rather than one attacker.

2. Replace cards that cost you your own board

A counters deck builds its advantage over several turns on a few permanents. Effects that hit everything, including your own enchantments and creatures, undo that work.

What to look for Cheap removal or counterspells that answer one threat and leave your board alone, ideally at instant speed.

3. Get more counters for less mana

The expensive end of the deck spends a lot of mana for a small effect on the counter plan. Cheap cards that add or keep counters make every Tidus trigger bigger.

What to look for Cards costing three mana or less that double counters, proliferate on their own, or keep counters when a creature dies.

4. Untap the mana base

Tidus is a three-drop that wants to start moving counters as early as possible. The box has eight lands that always enter tapped plus Temple of the False God , which makes no mana until you have five lands.

What to look for Two-color lands in white-blue, green-blue or green-white that enter untapped on most turns.

Cut, for example

✕

Temple of the False God Adds nothing until you control five lands, which makes it a dead draw early in the game.

✕

Idyllic Beachfront Always enters tapped. A land that enters untapped from turn three on is better here.

✕

Tangled Islet Always enters tapped, for the same reason.

Win conditions

The upgraded deck wins with a wide board of creatures carrying counters that opponents can't block. Each turn Tidus, Yuna's Guardian moves a counter where it matters, one creature connects, and the proliferate grows everything at once. Chocobo Knights doubles the damage, and Damning Verdict clears blockers while sparing your creatures.

Who should buy this precon

Best for an experienced player who enjoys lots of small decisions. Each turn you choose which counter to move, which permanents to proliferate, and which creature to send in, and the deck is much stronger when those choices are right. A newer player can still have fun with it, but the triggers and the counter tracking take some practice.

Checked against the printed decklist on October 10, 2026.

Track how the upgrades actually perform.

TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.

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