Precon Upgrade Guide

Coven Counters Upgrade Guide

What to cut, what to add, and how to play the Selesnya coven and counters precon from Innistrad: Midnight Hunt, commanded by Leinore, Autumn Sovereign.

Six Magic cards for the Coven Counters Commander precon: Trostani's Summoner, Hour of Reckoning and Orzhov Advokist on the left, tagged to cut, and Hardened Scales, Cathars' Crusade and Luminarch Aspirant on the right, tagged to add.
The sealed Coven Counters Commander deck box

Innistrad: Midnight Hunt

Coven Counters

Difficulty2/5 · Beginner-friendly
Power3/5

Counters go up; coven checks are easy to hit. Out of the box, before any upgrades. How we rate precons

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Quick verdict

Coven Counters is a Selesnya creature deck that rewards a board of creatures with different power values. Leinore, Autumn Sovereign puts a +1/+1 counter on a creature at the start of each of your combats and draws you a card if you control three creatures with different powers, which is easy to set up with this many counter effects. The deck's weak spots are a pile of seven-drops, board wipes that fight against its own plan, and few cards that make each counter count for more.

Colors Selesnya (green-white)
Commander Leinore, Autumn Sovereign
Product Innistrad: Midnight Hunt Commander deck (2021)
Main plan Coven and +1/+1 counters: keep creatures at three or more different powers, grow the board with counters, and attack with a team that keeps drawing cards

TurnZero HQ rates Coven Counters a 2 out of 5 on difficulty and a 3 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Coven Counters decklist page, and every other precon we cover is on the precon directory.

How the precon plays

Leinore, Autumn Sovereign is a four-mana 0/4. At the beginning of combat on your turn, you put a +1/+1 counter on up to one creature you control. Then, if you control three or more creatures with different powers, you draw a card. That second part is coven, and nearly every turn after the first few you should meet it.

The deck spreads counters around constantly. Juniper Order Ranger adds a counter to every creature that enters, Victory's Envoy adds one to every other creature each upkeep, and Verdurous Gearhulk and Biogenic Upgrade put several on at once. Since the counters land unevenly, your creatures naturally end up at different powers.

Other coven cards pay off the same condition. Stalwart Pathlighter makes your creatures indestructible during combat, Dawnhart Wardens gives the team +1/+0, and Sigarda's Vanguard gives double strike to any number of creatures with different powers when it enters or attacks.

What works out of the box

What needs improvement

The top of the curve is heavy. Angel of Glory's Rise , Trostani's Summoner and Somberwald Beastmaster all cost seven, and Death's Presence costs six. A deck that wants several creatures out by turn four can't afford many turns spent casting one big spell.

Some removal works against the deck. Hour of Reckoning and Cleansing Nova destroy your own creatures, and Curse of Conformity makes an opponent's creatures all the same power, which can help them block. The deck also has no card that adds extra counters each time, which is what makes most counters decks snowball.

Upgrade ideas

Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →

1. Add counter doublers

Leinore, Juniper Order Ranger and Victory's Envoy put counters out every turn. Anything that adds one more to each placement turns those small triggers into big ones.

What to look for Cheap permanents that add extra +1/+1 counters whenever counters are placed, or that put counters on the whole team when a creature enters.

2. Swap board wipes for targeted removal

A deck built around a wide board loses more to its own wipe than any opponent does. Targeted answers deal with the one problem without costing you your creatures.

What to look for Removal costing three mana or less that hits creatures or any permanent. Convoke is a bonus, since your board can pay for it.

Cut, for example

✕

Hour of Reckoning Destroys all nontoken creatures, which is most of your board. Seven mana, even if convoke helps pay.

✕

Curse of Conformity Makes an opponent's nonlegendary creatures 3/3. It neutralizes big threats but helps small ones, and it removes nothing.

3. Lower the curve

Leinore's coven draw needs three creatures out. Cheap creatures and engines get you there by turn four instead of turn six, and replace the seven-drops that slow the deck down.

What to look for Creatures or enchantments costing two to four mana that add counters every turn on their own.

Cut, for example

✕

Trostani's Summoner Seven mana for a 1/1 and three tokens. Good value late, but too slow for this deck.

✕

Somberwald Beastmaster Another seven-drop that makes three tokens. One of these is plenty, and neither is needed.

✕

Death's Presence Six mana and it does nothing until your creatures die. It is a slow way to move counters around.

4. Replace slow lands

A two-color deck should rarely have mana problems, but this one has several lands that enter tapped or make colorless. Untapped duals let you play a two-drop and Leinore on time.

What to look for Lands that enter untapped and make green or white.

Cut, for example

✕

Temple of the False God Makes no mana until you control five lands. Early on it is a blank.

✕

Selesnya Sanctuary Enters tapped and returns a land to your hand. It costs you a land drop's worth of tempo.

Win conditions

The deck wins by attacking with a wide board of creatures that keep growing. Champion of Lambholt stops smaller creatures from blocking, Sigarda's Vanguard gives double strike to creatures with different powers, and Sigardian Zealot pumps the attackers each combat. Counter doublers make each of those turns bigger, and Leinore keeps drawing cards so you can rebuild after a wipe.

Who should buy this precon

A friendly deck for someone new to Commander who wants a creature deck that does something every turn. The coven check (do you have three different powers?) is easy to track, and putting counters on creatures is simple to learn. It suits players who like attacking with a wide board more than those who want lots of interaction.

Checked against the printed decklist on October 10, 2026.

Track how the upgrades actually perform.

TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.

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