Precon Upgrade Guide
What to cut, what to add, and how to play the Bant group hug precon from Bloomburrow Commander, commanded by Ms. Bumbleflower.

Bloomburrow
Peace Offering
Group hug is a political deck; giving the table cards and life is a strategy that can backfire. Out of the box, before any upgrades. How we rate precons
Buy Peace Offering on TCGplayer →Peace Offering is a group hug deck: it hands opponents cards, Treasure and land drops and tries to come out further ahead than any of them. Ms. Bumbleflower makes that work when you cast two spells in a turn, because the second trigger draws you two cards. The box doesn't have enough cheap spells to do that reliably, its win conditions are spread across several small plans, and a few of its sweepers and combat tricks don't fit a deck that wants to be left alone. It is one of the lower-powered decks from Bloomburrow until it gets more focus.
TurnZero HQ rates Peace Offering a 3 out of 5 on difficulty and a 2 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Peace Offering decklist page, and every other precon we cover is on the precon directory.
Ms. Bumbleflower is a four-mana 1/5 with vigilance. Whenever you cast a spell, a target opponent draws a card, and you put a +1/+1 counter on a target creature, which gains flying until end of turn. If that ability is resolving for the second time that turn, you also draw two cards. One spell a turn feeds an opponent; two spells a turn puts you ahead.
The rest of the deck leans into giving. Tempt with Bunnies and Tempt with Discovery get better for you the more opponents accept them, Rites of Flourishing and Ghirapur Orrery give everyone extra cards and land drops, and gift cards like Wear Down and Long River's Pull do more when you promise an opponent a card, which Jolly Gerbils turns into a card for you too. Mangara, the Diplomat , Baird, Steward of Argive and Sunscorch Regent reward or protect you while opponents use what you gave them.
The deck wins in several ways. Twenty-Toed Toad and Triskaidekaphile win with a big enough hand, Psychosis Crawler drains each opponent for every card you draw, Simic Ascendancy wins at twenty growth counters, and the counters Bumbleflower hands out turn creatures like Kalonian Hydra into real threats.
Ms. Bumbleflower ↗
Every spell you cast adds a +1/+1 counter and flying to a creature, and the second spell each turn draws you two cards.
Psychosis Crawler ↗
Each card you draw makes every opponent lose 1 life. In a deck that draws this much, it is often the fastest way to end the game.
Simic Ascendancy ↗
Gets a growth counter for every +1/+1 counter put on your creatures, so every Bumbleflower trigger moves it closer to winning the game at twenty.
Mangara, the Diplomat ↗
Draws a card when an opponent attacks you with two or more creatures and when an opponent casts their second spell in a turn. Both happen a lot when you've been giving out cards.
Kalonian Hydra ↗
Enters with four counters and doubles the +1/+1 counters on each of your creatures when it attacks, which pays off every counter Bumbleflower has handed out.
Tempt with Discovery ↗
Ramps you at least one land, and one more for each opponent who takes the offer. Most opponents do.
The commander's draw needs two spells in one turn, and the deck has too few cheap ones to do that often. Without the second trigger, each spell gives an opponent a card and you get only a counter. That is a poor trade early on, and it is how this deck falls behind the players it has been feeding.
A handful of cards also work against the plan. Promise of Loyalty makes you sacrifice all but one of your creatures, Perplexing Test bounces creatures from everyone, Riot Control and Spore Frog only buy a turn, and Coveted Jewel goes to the first opponent who attacks you without being blocked. Those slots are better spent on cheap spells and cards that use the counters.
Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →
Ms. Bumbleflower draws you two cards only on the second trigger each turn. One- and two-mana instants let you do that on your own turn and still have mana left, or do it on an opponent's turn.
What to look for Spells costing one or two mana, ideally instants, that replace themselves or do something useful at any time. Cantrips and cheap counterspells are the main candidates.
Cut, for example
Riot Control Prevents the damage you would take for one turn and gains some life. It buys time but does nothing to move you forward.
Illusionist's Gambit Redirects an attack, but it is four mana and only castable during an opponent's declare blockers step. Too narrow for its cost.
Coveted Jewel Draws three and makes three mana a turn, but the first opponent who attacks you unblocked draws three and takes it.
Add, for example
Brainstorm ↗
One mana at instant speed to draw three and put two back. It is the cheapest way to get a second Bumbleflower trigger in a turn.
Growth Spiral ↗
Two mana at instant speed: draw a card and put a land from your hand onto the battlefield. It ramps and counts as a spell for Bumbleflower.
Swan Song ↗
One mana to counter an enchantment, instant or sorcery. It protects you from a board wipe while counting as a cheap spell cast.
Ms. Bumbleflower puts a +1/+1 counter on a creature every time you cast a spell. Cards that reward creatures with counters turn that steady trickle into cards or a real attack.
What to look for Cards that add extra counters, or that draw or protect when creatures with +1/+1 counters attack or are threatened.
Cut, for example
Martial Impetus Goads an opponent's creature and pumps other attackers. It does little for a deck that is mainly building up its own board and hoping not to be attacked.
Spore Frog Prevents combat damage for one turn and then it's gone. A single fog is not worth a slot in this deck.
Add, for example
Hardened Scales ↗
One mana: each time counters go on your creatures, one more goes on. Every Bumbleflower trigger becomes two counters, and Simic Ascendancy gets more growth counters.
Bred for the Hunt ↗
Draws a card whenever a creature with a +1/+1 counter deals combat damage to a player. Bumbleflower's counter also gives that creature flying for the turn.
Inspiring Call ↗
Draws a card for each creature with a +1/+1 counter and makes them indestructible. It is card draw and wipe protection in one instant.
Group hug decks survive by not being the biggest threat at the table, and wipes that hit your own board make that harder. Cheap targeted answers let you deal with the one player who runs away with the cards you gave them.
What to look for Instant-speed answers to a single permanent or spell, at three mana or less.
Cut, for example
Promise of Loyalty Every player keeps one creature and sacrifices the rest, including you. Your counters and your Bumbleflower targets go with everyone else's board.
Perplexing Test Bounces all creature tokens or all nontoken creatures from every player. It hits your board as hard as anyone's.
This deck wants to cast its commander on turn four and then two spells a turn. The box has three Temples, three Thriving lands and Seaside Citadel , all of which always enter tapped.
What to look for Two-color lands in green-white, green-blue or white-blue that enter untapped. Ones with basic land types also turn on Glacial Fortress , Hinterland Harbor and Sunpetal Grove .
Cut, for example
Temple of Mystery Always enters tapped. Scry 1 is a small bonus for the tempo it costs.
Temple of Plenty The same tapped Temple in green-white. An untapped dual does more for this deck.
Add, for example
The upgraded deck has the same win conditions, with more ways to reach them. Cast two cheap spells a turn so Ms. Bumbleflower draws you two cards, and let those draws drain the table through Psychosis Crawler or fill your hand for Twenty-Toed Toad . With Hardened Scales out, every spell pushes Simic Ascendancy closer to twenty and grows a flier. Meanwhile Baird, Steward of Argive and Mangara, the Diplomat make attacking you a bad deal for the opponents you've been helping.
A good pick for a player who has played some Commander and enjoys politics more than combat. You have to judge which opponent to give each card to, when to promise a gift, and when you've helped someone too much. It is a lower-powered deck, so it suits casual tables, and it rewards careful play more than raw card quality.
Checked against the printed decklist on October 10, 2026.
TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.
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