Precon Upgrade Guide

Plunder the Graves Upgrade Guide

What to cut, what to add, and how to play the Golgari graveyard precon from Commander 2015, commanded by Meren of Clan Nel Toth.

Six Magic cards for the Plunder the Graves Commander precon: Verdant Force, Caller of the Pack and Great Oak Guardian on the left, tagged to cut, and Viscera Seer, Ravenous Chupacabra and Ashnod's Altar on the right, tagged to add.
The sealed Plunder the Graves Commander deck box

Commander 2015

Plunder the Graves

Difficulty3/5 · Moderate
Power4/5

One of the best-known reanimator commanders, but tracking experience counters takes bookkeeping. Out of the box, before any upgrades. How we rate precons

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Quick verdict

Plunder the Graves has one of the best engines of any older precon. Meren of Clan Nel Toth returns a creature from your graveyard every turn, so each creature with a useful enters or dies ability becomes a repeatable effect. The deck's problem is that it doesn't have enough cheap ways to sacrifice creatures on demand, and it spends too many slots on seven- and eight-mana creatures that Meren can't return to the battlefield until very late. Fixing those two things makes it much stronger.

Colors Golgari (black-green)
Commander Meren of Clan Nel Toth
Product Commander 2015 deck
Main plan Aristocrats and recursion: sacrifice creatures for value, gain experience, and return one from the graveyard every end step

TurnZero HQ rates Plunder the Graves a 3 out of 5 on difficulty and a 4 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Plunder the Graves decklist page, and every other precon we cover is on the precon directory.

How the precon plays

Meren of Clan Nel Toth gives you an experience counter whenever another creature you control dies. At the beginning of your end step, you choose a creature card in your graveyard. If its mana value is at most your experience count, it returns to the battlefield; otherwise it goes to your hand. Either way you get a creature back every turn, and as experience grows the returns go straight to the battlefield.

The best targets are creatures that do something when they enter or die. Sakura-Tribe Elder ramps each time it is sacrificed, Shriekmaw can be evoked for two mana to destroy a creature and then return at full value, and Eternal Witness brings back any card. Skullclamp draws two cards whenever the equipped creature dies.

Sacrifice outlets connect it all. Blood Bairn , Phyrexian Plaguelord , Eater of Hope and Altar's Reap turn creatures into experience, and Butcher of Malakir makes every opponent sacrifice a creature whenever one of yours dies.

What works out of the box

What needs improvement

The deck's sacrifice outlets mostly cost mana or come with conditions. Korozda Guildmage needs four mana per activation and Altar's Reap is a one-time spell. Without a free outlet you can't sacrifice a creature in response to removal, and it's harder to gain experience on your own schedule.

The top of the curve is heavy. Verdant Force , Caller of the Pack and Thief of Blood cost six to eight mana, so Meren only returns them to your hand for most of the game. The deck gets more from cheap creatures with an effect Meren can reuse.

Upgrade ideas

Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →

1. Add free sacrifice outlets

Meren rewards every creature that dies, and Skullclamp and Butcher of Malakir reward it again. A free outlet lets you sacrifice at instant speed whenever it helps.

What to look for Cheap creatures or artifacts that let you sacrifice a creature at no mana cost, ideally with a small bonus each time.

2. Lower the curve with creatures Meren can loop

Meren only returns creatures to the battlefield when their mana value is at or below your experience. Cheap creatures with strong enters effects come back far sooner.

What to look for Creatures costing four or less with an enters or dies ability that removes a threat, draws a card or returns a card.

Cut, for example

✕

Verdant Force Eight mana. Meren needs eight experience to return it to the battlefield, so it mostly sits in your hand.

✕

Caller of the Pack A seven-mana 8/6 with no enters or dies ability. Nothing about it improves when it is recycled.

✕

Thief of Blood Six mana, and it removes every counter from every permanent, including your own Mycoloth's and Bloodspore Thrinax's.

3. Untap the mana base

The deck wants to cast a creature and still have mana for a sacrifice outlet or Skullclamp equip. Lands that enter tapped make that harder.

What to look for Black-green lands that enter untapped in normal play.

4. Get paid for every creature that dies

The deck sacrifices creatures constantly, but outside of Skullclamp it rarely gets cards or mana for it. A death trigger engine turns each loop into card advantage.

What to look for Creatures or permanents that draw a card or make mana whenever one of your creatures dies.

Win conditions

The upgraded deck wins by grinding. Sacrifice creatures for value every turn, let Meren of Clan Nel Toth bring back the best one at each end step, and let Butcher of Malakir and Fleshbag Marauder wear down every opponent's board. Once the table is empty, Kessig Cagebreakers , Mycoloth or Overwhelming Stampede turn your graveyard and token count into a lethal attack.

Who should buy this precon

A good fit for a player who likes value engines and long games and is comfortable tracking several triggers each turn. Knowing when to sacrifice, which creature to return with Meren, and when to hold back takes practice, so it is a step up from a simple attack-focused deck. A beginner can still pilot it, but will improve noticeably with a few games.

Checked against the printed decklist on October 10, 2026.

Track how the upgrades actually perform.

TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.

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