Precon Upgrade Guide

Sultai Arisen Upgrade Guide

What to cut, what to add, and how to play the Sultai graveyard precon from Tarkir: Dragonstorm, commanded by Teval, the Balanced Scale.

Six Magic cards for the Sultai Arisen Commander precon: Necromantic Selection, Wonder and Consuming Aberration on the left, tagged to cut, and Ramunap Excavator, Bloodghast and Counterspell on the right, tagged to add.
The sealed Sultai Arisen Commander deck box

Tarkir: Dragonstorm

Sultai Arisen

Difficulty3/5 · Moderate
Power3/5

Graveyard recursion takes some practice. Out of the box, before any upgrades. How we rate precons

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Quick verdict

Sultai Arisen is a graveyard deck where almost every recursion effect also makes a creature. Teval, the Balanced Scale creates a 2/2 Zombie whenever cards leave your graveyard, and the box is full of ways to do that, from delve spells to Life from the Loam to Conduit of Worlds . The engine is good. What holds the deck back is a mana base with nine lands that enter tapped, few answers to an opponent's spell, and some top-end cards that cost more than they return.

Colors Sultai (blue-black-green)
Commander Teval, the Balanced Scale
Product Tarkir: Dragonstorm Commander deck (2025)
Main plan Self-mill: fill the graveyard, pull cards and lands back out of it, and make a Zombie each time

TurnZero HQ rates Sultai Arisen a 3 out of 5 on difficulty and a 3 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Sultai Arisen decklist page, and every other precon we cover is on the precon directory.

How the precon plays

Teval, the Balanced Scale is a four-mana 4/4 flier. When it attacks you mill three cards, then you may return a land card from your graveyard to the battlefield tapped. Separately, whenever one or more cards leave your graveyard, you create a 2/2 black Zombie Druid. That second ability is the engine: casting Gravecrawler from the graveyard, exiling cards to delve, or returning a land all make a Zombie.

The early game is about filling the graveyard and ramping. Stitcher's Supplier , Satyr Wayfinder , Hedron Crab and Skull Prophet put cards into the graveyard, and Cultivate , Farseek and Sakura-Tribe Elder get lands out so Teval comes down on turn three or four.

From there each turn has several ways to pull cards back. Life from the Loam returns lands, Conduit of Worlds lets you play lands from your graveyard, Phyrexian Reclamation returns creatures, and Treasure Cruise exiles cards to cast cheaply. Teval's Judgment and Kishla Skimmer add cards or Treasure on top of the Zombie each time.

What works out of the box

What needs improvement

The mana base is the biggest drag. Temple of Malady , Opulent Palace , Haunted Mire , Contaminated Aquifer , Fetid Pools , Golgari Rot Farm , Crypt of Agadeem , Memorial to Folly and Myriad Landscape all enter tapped. That is a lot for a three-color deck that wants a two-drop self-mill creature on turn two.

The deck can remove creatures and has Casualties of War for bigger problems, but it has nothing that stops a spell. It also spends slots on cards like Necromantic Selection that cost seven and work against your own board of Zombies. See how much removal a Commander deck needs for a target to build toward.

Upgrade ideas

Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →

1. Untap more of your lands

Nine tapped lands slow every opening. The deck needs blue, black and green early, so untapped duals help both speed and color.

What to look for Two-color lands in Sultai pairs that enter untapped: painlands, checklands or shocklands. Keep the utility lands that return from the graveyard; cut the plain tapped duals.

Cut, for example

✕

Contaminated Aquifer A blue-black land that always enters tapped. Its land types rarely matter in this deck.

✕

Haunted Mire The same problem in black-green. The box already has untapped black-green options in Llanowar Wastes and Woodland Cemetery .

✕

Temple of Malady Enters tapped every time. Scry 1 is less useful than usual in a deck that wants cards in the graveyard anyway.

2. Add cheap repeatable ways to empty the graveyard

Teval rewards every turn a card leaves your graveyard. Cheap permanents that do it on their own, turn after turn, make Zombies without costing you a card each time.

What to look for Creatures or permanents costing three mana or less that return themselves or other cards from the graveyard, or let you play lands from it.

3. Add answers that stop a spell

The deck has no counterspells, so an opponent's board wipe or exile effect for your graveyard resolves every time. A few instant-speed answers cover that.

What to look for Two-mana instants that counter a spell or remove any permanent, so you can hold them up while Teval attacks.

4. Protect Teval

Teval is the engine, and losing it to one removal spell stops the Zombies. The box has no way to protect it.

What to look for Cheap equipment or instants that give your commander hexproof, shroud or indestructible.

Cut, for example

✕

Disciple of Bolas Sacrifices another creature to draw cards equal to its power. Most of your sacrifice fodder is a 2/2 Zombie, so it usually draws two.

✕

Lord of Extinction A five-mana creature sized by all graveyards. Big, but it does nothing to make Zombies or return cards.

Win conditions

The deck wins with a wide board of Zombies and a few large creatures. Each turn Teval and the recursion spells add 2/2s, and Avenger of Zendikar or Colossal Grave-Reaver add a second wave. Jarad, Golgari Lich Lord and Ob Nixilis, the Fallen give you reach when combat stalls. Living Death can reset the board in your favor if the graveyard holds better creatures than the battlefield. The upgrades mainly keep the engine running long enough to get there.

Who should buy this precon

A good choice for a player who has a few games behind them and enjoys tracking a lot of small triggers. Graveyard decks ask you to count cards, remember which cards are in your graveyard and choose what to return, so there is more to manage than in a creature deck. It suits someone who likes long, grinding games.

Checked against the printed decklist on October 10, 2026.

Track how the upgrades actually perform.

TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.

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