Precon Upgrade Guide

Sneak Attack Upgrade Guide

What to cut, what to add, and how to play the Dimir Rogues and mill precon from Zendikar Rising, commanded by Anowon, the Ruin Thief.

Six Magic cards for the Sneak Attack Commander precon: Necromantic Selection, Scourge of Fleets and Dimir Guildgate on the left, tagged to cut, and Animate Dead, Thieves' Guild Enforcer and Drown in the Loch on the right, tagged to add.
The sealed Sneak Attack Commander deck box

Zendikar Rising

Sneak Attack

Difficulty3/5 · Moderate
Power2/5

Mill as a means to an end rarely closes games alone. Out of the box, before any upgrades. How we rate precons

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Quick verdict

Sneak Attack is a Rogue deck that mills opponents with combat damage and then uses what lands in their graveyards. Anowon, the Ruin Thief pumps your other Rogues and mills a card for each point of damage they deal, drawing you a card whenever a creature comes off the top. The deck has plenty of cheap unblockable Rogues, but its reanimation spells are expensive, its mana base is full of tapped lands, and it has very little cheap interaction, which leaves it below the power of most precons.

Colors Dimir (blue-black)
Commander Anowon, the Ruin Thief
Product Zendikar Rising Commander deck (2020)
Main plan Rogue typal: connect with unblockable Rogues, mill opponents, and reanimate the creatures that land in their graveyards

TurnZero HQ rates Sneak Attack a 3 out of 5 on difficulty and a 2 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Sneak Attack decklist page, and every other precon we cover is on the precon directory.

How the precon plays

Anowon, the Ruin Thief is a four-mana 2/4. Other Rogues you control get +1/+1, and whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each point of damage. If at least one creature card is milled this way, you draw a card. Every Rogue that connects mills, and creature-heavy opponents give you cards back.

Getting through is the easy part. Slither Blade , Triton Shorestalker , Changeling Outcast , Invisible Stalker and Marang River Prowler can't be blocked, and Soaring Thought-Thief mills each opponent two cards whenever your Rogues attack. Prowl cards like Notorious Throng , Latchkey Faerie and Stinkdrinker Bandit get cheaper once a Rogue has hit.

The milled creatures are the second half of the plan. Lazav, Dimir Mastermind can become a copy of any creature card put into an opponent's graveyard, Whispersteel Dagger lets you cast creatures from that player's graveyard, and spells like Extract from Darkness and Rise from the Grave put the best of them onto your side.

What works out of the box

What needs improvement

The reanimation is expensive. Necromantic Selection and Fated Return cost seven mana, Endless Obedience six, and In Garruk's Wake nine, in a deck whose creatures mostly cost one to three. Necromantic Selection also destroys every creature, which includes your own Rogues.

Six lands always enter tapped, including Dimir Guildgate , two gain lands and Submerged Boneyard , and the deck has almost no cheap interaction. Murder , Price of Fame , Soul Manipulation and Silumgar's Command are most of it, and apart from Price of Fame aimed at a legendary creature, none of them costs less than three mana.

Upgrade ideas

Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →

1. Fix the tapped lands

A deck of one- and two-mana Rogues wants to cast two spells a turn early, and tapped lands make that hard.

What to look for Lands that make blue and black and usually enter untapped.

2. Cheaper reanimation

Milling an opponent's best creature only helps if you can bring it back soon. The deck's reanimation costs six or seven mana, which is often more than the creature you take.

What to look for Reanimation costing three mana or less that can take a creature from any player's graveyard.

Cut, for example

✕

Necromantic Selection Seven mana, and it destroys every creature, including your Rogues, before you get one back.

✕

Fated Return Seven mana to reanimate one creature. Indestructible is nice, but the cost is too high.

3. Add Rogues that mill or draw

Anowon only pumps Rogues and only triggers off Rogues. Slots spent on non-Rogue creatures and defensive spells could be more bodies for the plan.

What to look for Cheap Rogues that mill when they enter or attack, or creatures that draw a card when they connect. Ninjas that swap in for an unblocked Rogue also fit.

4. Add cheap interaction

The deck can't stop an opponent's spell for less than three mana and its creature removal usually costs three or more. Two-mana answers let you keep developing Rogues and still respond.

What to look for Counterspells and creature removal costing two mana, ideally at instant speed.

Win conditions

The deck wins by attacking with unblockable Rogues every turn. Anowon and Obelisk of Urd naming Rogue make each one larger, Notorious Throng with prowl gives you an extra turn, and Scytheclaw or Bonehoard can turn a single connecting creature into a large hit. Milling a player out is a backup in long games. The upgrades make the reanimation cheaper and add interaction so the Rogues keep attacking.

Who should buy this precon

A moderate pick for a player who likes evasive creatures and stealing opponents' cards. Choosing which creature to reanimate and when to cast prowl spells takes some practice. Out of the box it is weaker than most precons, so plan on the mana and interaction changes above before taking it to a stronger table.

Checked against the printed decklist on October 10, 2026.

Track how the upgrades actually perform.

TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.

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