Precon Upgrade Guide
What to cut, what to add, and how to play the Dimir Zombies precon from Innistrad: Midnight Hunt, commanded by Wilhelt, the Rotcleaver.

Innistrad: Midnight Hunt
Undead Unleashed
Recurring Zombies off decayed tokens takes some tracking. Out of the box, before any upgrades. How we rate precons
Buy Undead Unleashed on TCGplayer →Undead Unleashed is a Zombie deck where losing creatures is part of the plan. Wilhelt, the Rotcleaver replaces every Zombie that dies with a 2/2 decayed Zombie token and lets you sacrifice a Zombie at your end step to draw a card, so the deck keeps its board and its hand stocked at the same time. What it lacks is a free way to sacrifice creatures, cards that drain the table when they die, and a lower curve: too many of its spells cost six or more.
TurnZero HQ rates Undead Unleashed a 3 out of 5 on difficulty and a 3 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Undead Unleashed decklist page, and every other precon we cover is on the precon directory.
Wilhelt, the Rotcleaver is a four-mana 3/3 Zombie. Whenever another Zombie you control dies, if it didn't have decayed, you create a 2/2 black Zombie token with decayed. Decayed tokens can't block, and you sacrifice them at end of combat if they attack. At the beginning of your end step, you may sacrifice a Zombie to draw a card, and sacrificing a nondecayed one gives you a token back.
That makes every Zombie worth two bodies and often a card. The deck backs it up with death payoffs like Undead Augur , which draws a card whenever a Zombie you control dies, and Diregraf Captain , which makes an opponent lose 1 life for each one. Decayed tokens still count for those, so attacking with them and losing them at end of combat keeps the triggers coming.
Lords like Death Baron , Lord of the Accursed and Cemetery Reaper make the tokens hit harder, and token engines like Endless Ranks of the Dead and Liliana, Death's Majesty keep adding more. Gisa and Geralf lets you recast a Zombie from your graveyard each turn.
Wilhelt, the Rotcleaver ↗
Every nondecayed Zombie that dies leaves a 2/2 token behind, and you can sacrifice a Zombie each end step to draw. It turns removal and bad blocks into value.
Undead Augur ↗
Draws a card whenever it or another Zombie you control dies, including decayed tokens sacrificed after attacking.
Diregraf Captain ↗
Other Zombies get +1/+1, and every other Zombie that dies makes a target opponent lose 1 life. Decayed tokens make this happen every combat.
Endless Ranks of the Dead ↗
Creates Zombie tokens each upkeep equal to half the Zombies you control. The bigger the board, the faster it grows.
Gisa and Geralf ↗
Mills four when it enters and lets you cast a Zombie creature spell from your graveyard once each turn. It turns the graveyard into a second hand.
Liliana, Death's Majesty ↗
Makes a Zombie every turn, returns a creature from the graveyard as a Zombie, and threatens to destroy every non-Zombie creature.
The deck has many sacrifice payoffs but few sacrifice outlets. Wilhelt lets you sacrifice once each end step, and Spark Reaper and Cleaver Skaab cost mana to use. Without a free outlet you can't respond to removal or a board wipe by cashing in your Zombies first.
The curve is heavy. Curse of Unbinding , Eater of Hope , Overseer of the Damned and Butcher of Malakir all cost seven, Army of the Damned costs eight, and Gravespawn Sovereign and Rooftop Storm cost six. The mana to get there is slow too: Charcoal Diamond and Sky Diamond enter tapped, and so do several lands.
Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →
Wilhelt rewards Zombies dying, but the deck can only sacrifice them on its own schedule once per turn. A free outlet plus a couple of drain effects turns every death into damage to the table.
What to look for Creatures that sacrifice for no mana, or that make opponents lose life whenever your creatures die.
Cut, for example
Undead Alchemist Makes your Zombies mill opponents instead of dealing combat damage. That fights the deck's attack and drain plan.
Shadow Kin Mills every player each upkeep and copies a creature from the milled cards. Random, and it does little for Wilhelt.
Add, for example
Viscera Seer ↗
One mana: sacrifice a creature at any time to scry 1. It lets you cash in Zombies in response to removal or a wipe.
Blood Artist ↗
Whenever any creature dies, a target player loses 1 life and you gain 1. Each Zombie and its decayed token is two drains.
Zulaport Cutthroat ↗
Whenever a creature you control dies, each opponent loses 1 life. In a pod of four, that is three damage per death.
Wilhelt does more with many small Zombies than with one big creature. Cheap Zombies give you bodies to sacrifice from turn one and free up slots taken by expensive cards.
What to look for Zombies costing one or two mana, especially ones that come back from the graveyard or grow as more Zombies arrive.
Cut, for example
Curse of Unbinding Seven mana for one stolen creature per turn from one opponent. Too slow for its effect.
Eater of Hope A seven-mana 6/4 flier that needs more sacrifices to do anything. The deck has better uses for its Zombies.
Gravespawn Sovereign Six mana, then five untapped Zombies to reanimate one creature. It costs your whole attack to use.
Add, for example
Gravecrawler ↗
A one-mana 2/1 Zombie you can cast from your graveyard while you control a Zombie. Sacrifice it, get a token, cast it again.
Cryptbreaker ↗
One mana: discard to make a Zombie, or tap three Zombies to draw a card. It uses decayed tokens that can't block anyway.
Champion of the Perished ↗
One mana and it grows by one every time another Zombie enters, including each decayed token Wilhelt makes.
Two mana rocks that enter tapped and a bounce land slow down the turns when you most want to cast Wilhelt and a cheap Zombie together.
What to look for Two-mana rocks that tap immediately and lands that enter untapped in blue or black.
Cut, for example
Charcoal Diamond Enters tapped and makes only black. A rock that can be used the turn you play it is better.
Sky Diamond The same problem, in blue.
Dimir Aqueduct Enters tapped and returns a land to your hand, which costs you a turn of development.
A board wipe or a graveyard hate card can undo several turns of setup. Blue lets you stop those before they resolve.
What to look for Counterspells costing two mana, ideally ones with a second mode for when there is nothing to counter.
Cut, for example
Hour of Eternity Needs a lot of mana and three blue to make more than one or two 4/4 Zombies. Gisa and Geralf recur Zombies more cheaply.
Curse of the Restless Dead Makes a decayed Zombie only when one opponent plays a land. Slow, and it depends on what they do.
The upgraded deck wins two ways. It can attack every turn with lords pumping a board of decayed tokens, knowing each one that dies draws a card or drains an opponent. Or it can sit back and let Blood Artist , Zulaport Cutthroat and Diregraf Captain wear the table down one sacrifice at a time. Army of the Damned is still a fine finisher for a long game, since thirteen Zombies feed every death trigger in the deck.
A good pick for a player who likes aristocrats decks and doesn't mind tracking which tokens have decayed. There are a lot of small triggers to resolve, and knowing when to sacrifice a Zombie rather than keep it takes some practice, which makes it a moderate deck to play. Someone who prefers a few large creatures and simple attacks may find the bookkeeping tiring.
Checked against the printed decklist on October 10, 2026.
TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.
Create Free Account