Austere Command
Tracked across real Commander games played through TurnZero HQ.
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What it does
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Combos with Austere Command
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Biorhythm Infinite
- Draw the game
- Each opponent loses the game
- Nine Lives Fractured Identity Angel's Grace Infinite
- Each opponent loses the game
- Zedruu the Greathearted Nine Lives
- Target opponent loses the game
- Nine Lives Donate
- Target opponent loses the game
- Nine Lives Harmless Offering
- Target opponent loses the game
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2020-11-10
Each of the chosen modes happens sequentially. If a permanent has an ability that triggers whenever it or another permanent is destroyed, it will see permanents destroyed at the same time as it or before it, but not permanents destroyed by later modes.
- 2020-11-10
If the first and last modes are chosen, an artifact creature with mana value 4 or greater will have to be regenerated twice to survive. This is because the modes happen sequentially, and the regeneration "shield" is used up by the first one. The same is true with any other combination of modes that covers one permanent twice.
- 2020-11-10
If a card is exiled "until" another permanent leaves the battlefield, the exiled card returns to the battlefield immediately after that permanent leaves the battlefield during Austere Command's resolution, and it may be destroyed by a later mode.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Austere Command, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Cloud, Ex-SOLDIER | 2 | 0 | — |
| The Council of Four | 1 | 2 | — |
| Captain America, Team Leader | 1 | 1 | — |
| Bard, King of Dale | 1 | 0 | — |
| Dr. Madison Li | 1 | 0 | — |
| Saint Traft and Rem Karolus | 1 | 0 | — |
| The Wandering Minstrel | 1 | 0 | — |
| Trostani, Three Whispers | 1 | 0 | — |
Colors it shows up in
- Jeskai 3 decks
- Selesnya 2 decks
- Naya 2 decks
- Azorius 2 decks
- Esper 1 deck
- Five-Color 1 deck
Every version of Austere Command
24 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Marvel Super Heroes Commander
- Normal
- $0.36
- Foil
- —

Extended Art
Marvel Super Heroes Commander
- Normal
- $1.42

- Normal
- $0.31
- Foil
- —

The List
- Normal
- $0.50

Modern Horizons 3 Commander
- Normal
- $0.92
- Foil
- —

- Normal
- $0.64
- Foil
- $1.21

Extended Art
- Normal
- $3.28
- Foil
- $2.57

- Foil
- $4.01

Extended Art
- Foil
- $5.97

Murders at Karlov Manor Commander
- Normal
- $1.48

The Lost Caverns of Ixalan Commander
- Normal
- $0.47

Wilds of Eldraine Commander
- Normal
- $0.53

The List
- Normal
- $0.67

March of the Machine Commander
- Normal
- $1.02

- Normal
- $0.92

Commander Legends: Battle for Baldur's Gate
- Normal
- $1.17

- Normal
- $1.08

- Normal
- $0.88
- Foil
- $1.25

Extended Art
- Normal
- $2.99
- Foil
- $8.02

- Normal
- $1.43
- Foil
- $2.49

Iconic Masters
- Normal
- $1.06
- Foil
- $1.91

Borderless
Amonkhet Invocations
- Foil
- $50.44

Commander 2011
- Normal
- $1.06

Lorwyn
- Normal
- $1.60
- Foil
- $17.37
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Austere Command — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.