Spinerock Knoll
Tracked across real Commander games played through TurnZero HQ.
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What it does
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
T: Add .
, T: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Rulings
7 official rulings, in the order Wizards published them.
- 2007-10-01
It doesn't matter how the opponent was dealt damage or by whom, as long as the total damage is 7 or more. You don't specify an opponent when you activate the ability.
- 2007-10-01
You'll get to play the card even if Spinerock Knoll wasn't on the battlefield at the time some or all of the 7 damage was dealt.
- 2007-10-01
At the time the last ability resolves, you'll get to play the card if a player who is currently your opponent, or a player who was your opponent at the time they left the game, has been dealt 7 damage over the course of the turn.
- 2022-04-29
Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.
- 2022-04-29
"Hideaway N" means "When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'"
- 2022-04-29
Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
- 2022-04-29
Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Spinerock Knoll, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Raph & Mikey, Troublemakers | 1 | 2 | — |
| Henzie "Toolbox" Torre | 1 | 0 | — |
| Krenko, Mob Boss | 1 | 0 | — |
| Tannuk, Steadfast Second | 1 | 0 | — |
| The Lord of Pain | 1 | 0 | — |
Colors it shows up in
- Mono-Red 2 decks
- Rakdos 1 deck
- Jund 1 deck
- Gruul 1 deck
Every version of Spinerock Knoll
11 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The List
- Normal
- $1.24

Duskmourn: House of Horror Commander
- Normal
- $1.65

Commander Legends: Battle for Baldur's Gate
- Normal
- $2.08

- Normal
- $1.02

Secret Lair Drop
- Normal
- $6.53
- Foil
- $8.50

The List
- Normal
- $2.28

- Normal
- $1.57

- Normal
- $1.63

Commander 2016
- Normal
- $0.96

Commander 2015
- Normal
- $1.01

Lorwyn
- Normal
- $1.41
- Foil
- $28.04
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Spinerock Knoll — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.