Tezzeret's Gambit
Tracked across real Commander games played through TurnZero HQ.
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What it does
({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Rulings
11 official rulings, in the order Wizards published them.
- 2011-06-01
Phyrexian mana is not a new color. Players can't produce Phyrexian mana.
- 2011-06-01
To calculate the mana value of a card with Phyrexian mana symbols in its cost, count each Phyrexian mana symbol as 1.
- 2011-06-01
As you cast a spell or activate an activated ability with one or more Phyrexian mana symbols in its cost, you choose how to pay for each Phyrexian mana symbol at the same time you would choose modes or choose a value for X.
- 2011-06-01
A card with Phyrexian mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.
- 2011-06-01
If you're at 1 life or less, you can't pay 2 life.
- 2023-02-04
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
- 2023-02-04
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
- 2023-02-04
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- 2023-02-04
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- 2023-02-04
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
- 2023-02-04
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Tezzeret's Gambit, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Inspirit, Flagship Vessel | 1 | 0 | — |
| Kilo, Apogee Mind | 1 | 0 | — |
| Kros, Defense Contractor | 1 | 0 | — |
Colors it shows up in
- Jeskai 2 decks
- Bant 1 deck
Every version of Tezzeret's Gambit
12 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Edge of Eternities Commander
- Normal
- $0.24

The List
- Normal
- $0.18

Modern Horizons 3 Commander
- Normal
- $0.36
- Foil
- —

Outlaws of Thunder Junction Commander
- Normal
- $0.36

- Normal
- $0.33

Showcase
Strixhaven Mystical Archive
- Normal
- $0.59
- Foil
- $4.50
- Etched
- $2.80

Borderless
Strixhaven Mystical Archive
- Normal
- $1.77
- Foil
- $2.52
- Etched
- $2.99

- Normal
- $0.34

Commander Anthology Volume II
- Normal
- $1.09

Commander 2016
- Normal
- $0.45

Modern Masters 2015
- Normal
- $0.32
- Foil
- $1.94

New Phyrexia
- Normal
- $0.30
- Foil
- $2.24
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Tezzeret's Gambit. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.