Unclaimed Territory card art

Unclaimed Territory

Land MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

As this land enters, choose a creature type.

T: Add .

T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Rulings

One official ruling, as Wizards published it.

  • 2018-01-19

    To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can't choose multiple creature types, such as "Vampire Knight." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Unclaimed Territory, whatever its commander.

Decks running it 26
Games played 16
Win rate 18.8%
Confirmed on board 0 Games where a board photo caught it actually in play.

Colors it shows up in

  • Five-Color 7 decks
  • Grixis 4 decks
  • Jeskai 4 decks
  • Simic 3 decks
  • Naya 2 decks
  • Dimir 1 deck
  • Temur 1 deck
  • Orzhov 1 deck
  • Mardu 1 deck
  • Four-Color (no Black) 1 deck

Every version of Unclaimed Territory

14 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Unclaimed Territory — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.