Krenko, Mob Boss card art

Goblion agro

Mono-Red

Commanded by Krenko, Mob Boss

100 cards. No tracked games yet.

How it has actually done

These are results from Commander games recorded at a table, not a rating. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.

Games played 0
Wins 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
MMR — No rated games yet.

Combos in this deck

1 combo · 1 infinite. These come from Commander Spellbook, which only knows the ones somebody has written up, so this deck can hold more than these and never fewer.

INFINITE Krenko, Mob Boss + Skirk Prospector + Goblin Warchief

Infinite commander casts · Infinite creature tokens with haste · Infinite death triggers · Infinite creature ETB · Infinite creature LTB · Infinite red mana · Infinite creature sacrifice triggers · Infinite storm count · How it works →

Bracket 3: Upgraded

This is a floor, read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 0
Tutors 0
Fast mana 0 Sol Ring is excluded because it's in precons.
Extra turns 0
  • 1 infinite combo — any at all is past what Bracket 2 allows

What it's built out of

Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100, because a card counts toward every job it does, which is how deck builders count. See the 100-card commander deck template.

Slot by slot: 5 slots are outside their band, 4 inside
Slot In the deck Target Verdict
Lands 34 37 3 short
Ramp 15 10 5 over
Card advantage 11 10 On target
Spot removal 6 8 On target
Board wipes 0 3 3 short
Creatures 18 28 10 short
Recursion 1 3 On target
Protection 0 3 3 short
Tutors 0 2 On target
Artifacts 2 — No target
Enchantments 2 — No target
Instants 29 — No target
Sorceries 17 — No target
Token makers 24 — No target
Sacrifice outlets 3 — No target

Mana curve

Average mana value 2.29 across 66 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.

  • 0-1 21
  • 2 21
  • 3 12
  • 4 8
  • 5 4
  • 6 0
  • 7+ 0

The written read

An AI review of this specific list, generated by its owner. Bracket 3: Upgraded.

Assemble a token-production loop around Krenko to flood the board and convert that flood into lethal — either by recurring Krenko with Skirk Prospector sacrifices (the listed infinite with Goblin Warchief), or by massing tokens and turning enter-the-battlefield/token triggers into direct damage (Guttersnipe/Purphoros/Impact Tremors-style) or huge alpha strikes via Zada copying single-target pumps across the swarm.

Typically closes around turn 6 in a four-player game. The deck typically wins once it assembles Krenko + Skirk Prospector (and ideally Goblin Warchief) to loop token creation into repeat casts or immediate damage — adding consistent card selection (a tutor) would move the average win much earlier.

Its three strongest interactions

  • Krenko, Mob Boss + Skirk Prospector: create lots of 1/1 Goblins with Krenko and sac those Goblins to Skirk to generate red mana that can be used to recast Krenko and keep producing more tokens (this is the core loop the deck can abuse and becomes infinite when Goblin Warchief is present).
  • Krenko, Mob Boss + Goblin Warchief: Warchief gives all your Goblins haste (and reduces Goblin spell costs), so Krenko-generated hordes can attack or trigger on the turn they are made, converting token production into immediate damage or triggers.
  • Zada, Hedron Grinder + Reckless Charge (or any single-target buff): cast a targeted instant on Zada and copy it to every other Goblin you control, turning a single buff spell into a board-wide pump that multiplies your token swarm's offensive power.

Cards that would extend them

  • Purphoros, God of the Forge: extends the Krenko + Skirk Prospector synergy by turning each token entering the battlefield into direct damage to opponents, so token production itself can close games without attacking.
  • Impact Tremors: extends the Krenko + Goblin Warchief synergy by converting every token created (including Krenko triggers) into immediate incremental opponent damage, speeding kills and reducing reliance on combat.
  • Shared Animosity: extends the Zada + Reckless Charge synergy by multiplying the damage output when copied buffs hit an army of Goblins, turning copied single-target pumps into massive attack increments.

The decklist

100 cards, grouped by the main job each one does. Every name links to its own page, with its win rate, the commanders it's most played under, and the colors it turns up in.

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Sacrifice Outlet 1

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See the plain text list
Commander
1 Krenko, Mob Boss

Deck
1 Accelerate
1 Ancestral Anger
1 Balduvian Rage
1 Barge In
1 Battle Cry Goblin
1 Battle Hymn
1 Beetleback Chief
1 Boiling Blood
1 Brightstone Ritual
1 Brute Force
1 Brute Strength
1 Chaotic Strike
1 Downhill Charge
1 Dragon Fodder
1 Dragonrage
1 Empty the Warrens
1 Emrakul's Hatcher
1 Enthusiastic Study
1 Expedite
1 Fists of Flame
1 Fury Charm
1 Goblin Instigator
1 Goblin Rally
1 Goblin Traprunner
1 Goblin War Party
1 Goblin War Strike
1 Goblin Warchief
1 Goblin Wizardry
1 Goblinslide
1 Guttersnipe
1 Hordeling Outburst
1 Impulsive Pilferer
1 Infernal Plunge
1 Inner Fire
1 Invigorated Rampage
1 Invoke Calamity
1 Iron Myr
1 Kick in the Door
1 Krenko's Command
1 Krenko, Tin Street Kingpin
1 Mogg Alarm
1 Mogg War Marshal
34 Mountain
1 Ornithopter of Paradise
1 Otherworldly Outburst
1 Outnumber
1 Quest for the Goblin Lord
1 Raze the Effigy
1 Reckless Charge
1 Renegade Tactics
1 Rile
1 Runaway Steam-Kin
1 Rush of Adrenaline
1 Samut's Sprint
1 Shreds of Sanity
1 Siege-Gang Commander
1 Skirk Prospector
1 Spark of Creativity
1 Spawning Breath
1 Stolen Vitality
1 Stun
1 Sudden Breakthrough
1 Temur Battle Rage
1 Wily Goblin
1 You See a Pair of Goblins
1 Zada, Hedron Grinder

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.