Invigorated Rampage
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Rulings
One official ruling, as Wizards published it.
- 2017-02-09
If you choose Invigorated Rampage's second mode and one target becomes an illegal target, the remaining target gets +2/+0 and gains trample. It doesn't get +4/+0.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Invigorated Rampage, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Krenko, Mob Boss | 1 | 0 | — |
| Photon, Mighty Marvel | 1 | 0 | — |
Colors it shows up in
- Mono-Red 2 decks
Every version of Invigorated Rampage
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Foundations Jumpstart
- Normal
- $0.31

The List
- Normal
- $0.15

Aether Revolt
- Normal
- $0.31
- Foil
- $0.96
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Invigorated Rampage. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.