Invoke Calamity
Tracked across real Commander games played through TurnZero HQ.
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What it does
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Combos with Invoke Calamity
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Narset's Reversal Swarm Intelligence Infinite
- Cast all instants and sorceries with mana value 4 or less from your hand and graveyard
- Infinite magecraft triggers
- Infinite storm count
- Narset's Reversal Bonus Round Infinite
- Cast all instants and sorceries with mana value 4 or less from your hand and graveyard
- Infinite magecraft triggers
- Infinite storm count
- Narset's Reversal Thousand-Year Storm Infinite
- Infinite copies of all instants and sorceries with mana value 6 or less in your hand and graveyard
- Infinite magecraft triggers
- Infinite storm count
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2022-02-18
If you cast a spell without paying its mana cost, you can't choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.
- 2022-02-18
The spells are cast one after the other during the resolution of Invoke Calamity. The one you cast second will be the first one to resolve.
- 2022-02-18
If the spell has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- 2022-02-18
Invoke Calamity looks for the mana values and types of the spells on the stack, not the mana values and types of the cards in your graveyard. Notably, this means that you may cast the back face of a modal double-faced card or either face of a split card as long as the spells you are casting are either instants or sorceries and together have a total mana value of 6 or less.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Invoke Calamity, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Krenko, Mob Boss | 1 | 0 | — |
| Thor, God of Thunder | 1 | 0 | — |
Colors it shows up in
- Mono-Red 2 decks
Every version of Invoke Calamity
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.41
- Foil
- $0.51

Promo
Kamigawa: Neon Dynasty Promos
- Normal
- $0.51
- Foil
- $1.69

Promo
Kamigawa: Neon Dynasty Promos
- Foil
- $0.77

Showcase
- Normal
- $1.72
- Foil
- $5.79

Extended Art
- Normal
- $0.49
- Foil
- $2.32
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Invoke Calamity — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.