Precons

Best Star Trek Precon: All 4 Commander Decks Compared

Buy Klingon Fury for a first Commander deck or if you like to attack, Landing Party for ramp and the easiest upgrades, Federation Fleet for card draw, and We Are the Borg to steal your opponents' creatures. All four release November 13, 2026.

The short answer

The four Star Trek Commander precons are close in power, so the best one is the one whose plan you want to play. TurnZero HQ rates Landing Party 4 out of 5 for power and the other three 3. They differ more in how hard they are to play and in what you do each turn.

  • Your first Commander deck: Klingon Fury. Attack as many opponents as you can and Worf, Defiant Commander gives you a card to play for each one.
  • You want to attack: Klingon Fury, with eight battlefront cards that get better with every opponent you attack, plus two extra-combat spells.
  • You want card draw and value engines: Federation Fleet. Twelve cards trigger on your second draw each turn, and Jean-Luc Picard, Luminary draws you that second card.
  • You want to steal your opponents' stuff: We Are the Borg. Five cards assimilate an opponent's creature, and every one you take gets the deck's artifact creature bonuses.
  • You want to ramp, or to upgrade the deck later: Landing Party. Every new land you add with a name the deck doesn't have makes Commander Spock better.

Ratings are TurnZero HQ's own read of the decklists, not an official one, and we'll revisit them once the decks are out and played. Card and deck buy links go through our TCGplayer affiliate link; see our affiliate disclosure.

The four Star Trek precons, side by side

DeckColorsCommanderPlanPower / difficultyBest for
Klingon Fury Mardu Worf, Defiant Commander Attack every opponent, every turn 3/5 · 2/5 A first Commander deck, or anyone who wants to attack
Landing Party Bant Commander Spock Play many different lands, cast free spells off the top 4/5 · 3/5 Ramp players, and the easiest deck to upgrade
We Are the Borg Esper The Borg Queen Artifact creatures, and steal opponents' creatures 3/5 · 3/5 Taking your opponents' creatures
Federation Fleet Jeskai Jean-Luc Picard, Luminary Draw two cards a turn, power up legends and starships 3/5 · 4/5 Card draw and value engines

Power and difficulty are each scored from 1 to 5 in the TurnZero HQ precon directory. Every deck comes with 100 cards, a foil borderless face commander and ten double-sided tokens, and Wizards counts 32 new-to-Magic cards in each. The decks below run from easiest to hardest to play.

Klingon Fury: attack everyone

Mardu · Power 3/5 · Difficulty 2/5 · Best for a first deck, or attacking

Worf, Defiant Commander

Commander Spotlight

Worf, Defiant Commander ↗

Five mana. When Worf enters, you create a 2/1 red Klingon Warrior with haste. Battlefront: whenever you attack, exile the top X cards of your library, where X is the number of opponents you attacked this turn, and you may play them until the end of your next turn.

Klingon Fury is built around battlefront, an ability word that counts the opponents you attacked this turn. Eight cards carry it, Worf included. At a four-player table, attacking all three opponents makes each of them count three, so Worf exiles three cards for you to play, Rite of Ascension makes three attacking 2/1 Warriors, and Own the Day costs three less and gives you another combat.

23 of the deck's 24 creatures are Klingons or Warriors, so the type payoffs reach nearly the whole board. Shared Animosity pumps each attacker for every other attacker that shares a type with it, Glory to the Empire! gives your creatures melee, and World at War adds a second combat that comes back the next turn with rebound.

The cost of attacking everyone is that everyone has a reason to hit you back. The deck answers that with goad: Kang, Suspicious Captain, Galvanizing Tenor and Disrupt Decorum force other players' creatures to attack someone other than you. The second commander in the box, Kor, Cause of Vengeance, lets you sacrifice a creature when you attack to draw a card and give your Klingons and Warriors +2/+2.

The reprints worth knowing are Vindicate, Sword of Light and Shadow, Path to Exile, Ruinous Ultimatum and World at War. See the full Klingon Fury decklist →

Worf, Defiant Commander card art

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Landing Party: lands and free spells

Bant · Power 4/5 · Difficulty 3/5 · Best for ramp, and upgrading

Commander Spock

Commander Spotlight

Commander Spock ↗

Five mana. Strange new worlds: whenever Spock enters or attacks, reveal the top card of your library. You may cast it free if its mana value is no more than the number of differently named lands you control, a land can go onto the battlefield tapped, and if the card is still on top, you draw it.

Landing Party's mana is built for Spock. The deck runs 40 lands under 35 different names: 32 nonbasic lands, each a different card, and eight basics. With six differently named lands, Spock can cast every nonland card in the deck for free except Lt. Arex, Ever-Adapting and Planet Killer, and Cultivate, Farseek, Nature's Lore, Rampant Growth, Growth Spiral, Exploration and Augur of Autumn get the lands out early.

Every land drop then pays you again. M'Ress, Crew Coordinator makes two 1/1 Officers, Chief Kyle, Transporter Tech blinks one of your creatures, and the reprints Lotus Cobra and Tireless Tracker add mana and Clues. Ancient Greenwarden makes each of those landfall triggers happen twice.

Each turn, make your land drop with a name you don't have yet, and attack with Spock when he can survive it, since each attack reveals another card. The second commander, Captain Kirk, Boldly Going, is a different plan. He gives your Spacecraft creatures +3/+3 and fetches Starship Enterprise, which takes four charge counters on every landfall and draws a card for each point of combat damage it deals to a player.

Among the reprints are Sun Titan, Austere Command, Mutavault and Exploration. See the full Landing Party decklist →

Commander Spock card art

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We Are the Borg: assimilate the table

Esper · Power 3/5 · Difficulty 3/5 · Best for stealing creatures

The Borg Queen

Commander Spotlight

The Borg Queen ↗

Seven mana. Artifact creatures you control get +2/+2. Whenever she enters or attacks, an opponent exiles cards from the top of their library until they exile a creature card, and you assimilate it: it enters under your control with a +1/+1 counter as a Borg artifact creature.

Every creature card in We Are the Borg is an artifact creature, 20 of them, so The Borg Queen's +2/+2 reaches the whole board, and so do Tempered Steel and Locutus of Borg's token trigger. Assimilate is how the deck grows: the Queen, Gift of Perfection, Assimilation Assessor, Assimilate the Wounded and The Best of Both Worlds each put an opponent's creature onto your battlefield as a Borg artifact creature, so the creature you take gets every bonus your own creatures have.

Its board wipes favor you. Battle of Wolf 359 gives only nonartifact creatures -X/-X, where X is your artifact creature count, so your Borg survive it. Join the Collective destroys every creature, then gives you a 1/1 Borg for each nonartifact creature it destroyed.

The catch is the commander's cost. The Borg Queen is seven mana, the most of the four face commanders, and what she steals is whatever creature card sits nearest the top of the opponent's library you pick. Locutus of Borg and Hugh, First of Many cost four and carry the early turns. We rate it 3 out of 5 for difficulty for that reason.

The reprints include Toxic Deluge, Anguished Unmaking, The Immortal Sun and Door of Destinies. See the full We Are the Borg decklist →

The Borg Queen card art

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Federation Fleet: draw two, power up the ships

Jeskai · Power 3/5 · Difficulty 4/5 · Best for card draw and value

Jean-Luc Picard, Luminary

Commander Spotlight

Jean-Luc Picard, Luminary ↗

Four mana. Whenever another historic permanent you control with mana value 3 or greater enters, draw a card. Seek out: whenever you draw your second card each turn, put a +1/+1 counter on up to one other creature and two charge counters on up to one Spacecraft.

Every creature in Federation Fleet is legendary, 26 of them, so each one with mana value 3 or more draws a card off Picard. On your own turn that card is usually your second draw, which turns on seek out, the deck's ability word. Twelve cards carry it: Data, Exploring Humanity can cast a spell for free, and Tom Paris, Risk-Taker gives your team flying, double strike, vigilance and haste.

The deck also has five legendary starships, and Picard's seek out puts two charge counters on one each time. U.S.S. Prometheus, Prototype at 8 counters deals its combat damage to every other opponent as well. Reprints like Howling Mine, Fevered Visions and Alhammarret's Archive (printed here as Orb of the Emissary) add draws, though the first two give your opponents cards too.

We rate it 4 out of 5 for difficulty, the hardest of the four, because you count draws every turn, track charge counters on several ships, and decide when Howling Mine's extra cards for everyone are worth it. The second commander, Captain Janeway, Endgame, draws a card and makes an Officer whenever your Officers connect, though the deck has more legends than Officers.

The reprints include Cryptic Command, Fractured Identity, Supreme Verdict and Swords to Plowshares. See the full Federation Fleet decklist →

Jean-Luc Picard, Luminary card art

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Buying more than one

Apart from mana rocks and lands, the four decks share only a handful of cards (the FAQ below lists the new ones), so any two give you two different games. If you're buying a pair for a friend and yourself, Klingon Fury against Landing Party is the matchup to learn on: Klingon Fury is the easiest of the four to play, and one plays fast while the other builds up. If your group already plays Commander, the full set of four makes a game night where no deck is more than a point apart on power. The Star Trek set guide covers the main set's mechanics, which the decks share.

Frequently Asked Questions

Which Star Trek precon is the strongest?

Landing Party. TurnZero HQ rates it 4 out of 5 for power and the other three 3, read from the decklists before anyone has played them. Landing Party ramps hard, Spock can cast almost any card in the deck for free once you have six differently named lands, and reprints like Exploration, Lotus Cobra, Tireless Tracker and Ancient Greenwarden pay off every land drop. We Are the Borg is the closest to it, with stacking artifact anthems and Battle of Wolf 359, a wipe your own Borg survive, but The Borg Queen costs seven mana, the most of the four. Klingon Fury's commander costs five and pays off every attack.

Which Star Trek precon is best for beginners?

Klingon Fury. Its plan is one decision you make every turn: attack as many opponents as you safely can, because Worf and the deck's other battlefront cards count each opponent you attacked. It is the only one of the four we rate 2 out of 5 for difficulty. Landing Party, at 3, suits a new player who would rather build up mana and play big turns, as long as they don't mind counting differently named lands.

When do the Star Trek Commander decks come out, and how much are they?

All four release on November 13, 2026, the same day as the Star Trek main set. Wizards lists an MSRP of $74.99 for each deck and $159.99 for each Collector's Edition, which has the same 100 cards with every card in surge foil. Store prices can differ from MSRP, so check the live listing before you buy.

Which Star Trek precon is best to upgrade?

Landing Party has the clearest upgrade path. Spock, Lt. Arex and the deck's other strange new worlds cards count differently named lands, and the deck runs eight basics, so swapping basics for nonbasic lands it doesn't already run gives Spock more different names to count. Keep a few basics, because Cultivate, Rampant Growth and Captain Kirk search for them.

Can the four Star Trek precons play against each other?

Yes. They are four 100-card Commander decks, and on our ratings they are close: Landing Party is 4 out of 5 for power and the other three are 3. Klingon Fury gets the most out of a four-player table, because battlefront counts up to three opponents, and We Are the Borg's assimilate cards take creatures from the other three decks' libraries and graveyards.

Do the Star Trek precons share any cards?

A few. Sol Ring, Arcane Signet and Command Tower are in all four. Six new cards appear in two decks each: Seven of Nine, Tertiary Adjunct (We Are the Borg and Federation Fleet), Korok, Liberated Rage (We Are the Borg and Klingon Fury), Ambassador K'Ehleyr (Federation Fleet and Klingon Fury), Merciful Mandate (Klingon Fury and Landing Party), Temporal Tribulation (Federation Fleet and Landing Party) and Shore Leave Planet (Landing Party and We Are the Borg). Buying two decks still gets you two different plans.

Track how your Star Trek precon actually plays.

TurnZero HQ logs your Commander games and keeps a win-rate record for every deck, so you can see how your precon does before and after you change it.

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