Precon Upgrade Guide
What to cut, what to add, and how to play the Naya lands-matter precon from Outlaws of Thunder Junction, commanded by Yuma, Proud Protector.

Outlaws of Thunder Junction
Desert Bloom
Deserts and lands matter: simple to pilot. Out of the box, before any upgrades. How we rate precons
Buy Desert Bloom on TCGplayer →Desert Bloom treats your lands as a resource to spend. Yuma, Proud Protector gets cheaper for every land in your graveyard, draws a card when you sacrifice a land, and makes a 4/2 Plant whenever a Desert hits the graveyard, and the deck has a long list of ways to replay those lands. It is a satisfying engine once it starts. The precon is held back by a few cards that hurt its own tokens, slow artifacts that do little, and too few cheap ways to sacrifice a land on demand.
TurnZero HQ rates Desert Bloom a 2 out of 5 on difficulty and a 3 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Desert Bloom decklist page, and every other precon we cover is on the precon directory.
Yuma, Proud Protector costs eight mana but one less for each land card in your graveyard, so the deck spends its early turns filling the graveyard with lands. Whenever Yuma enters or attacks, you may sacrifice a land to draw a card. Whenever a Desert card goes to your graveyard from anywhere, you create a 4/2 green Plant Warrior with reach. Deserts are a land type, and the box has more than a dozen of them.
Dune Chanter is the card that ties it together: while it is out, every land you own that isn't on the battlefield is a Desert, so any land you sacrifice, mill, or discard makes a Plant. Hazezon, Shaper of Sand lets you replay Deserts from the graveyard and makes two 1/1s each time one enters, and Ramunap Excavator , Ancient Greenwarden and Perennial Behemoth let you play any land from the graveyard.
The rest of the deck rewards lands moving. Titania, Protector of Argoth makes a 5/3 Elemental whenever a land goes from the battlefield to the graveyard, Omnath, Locus of Rage and Avenger of Zendikar pay off every land that enters, and Ancient Greenwarden makes those landfall triggers happen an additional time.
Yuma, Proud Protector ↗
Gets cheaper with each land in your graveyard, draws when you sacrifice a land, and makes a 4/2 reach Plant whenever a Desert goes to your graveyard.
Dune Chanter ↗
Every land you own outside the battlefield becomes a Desert, so every land that hits your graveyard makes a Plant with Yuma. It also lets all your lands tap for any color.
Titania, Protector of Argoth ↗
Returns a land from your graveyard when it enters, then makes a 5/3 Elemental whenever one of your lands goes to the graveyard. Fetch lands and land sacrifice turn into bodies.
Hazezon, Shaper of Sand ↗
Lets you play Deserts from your graveyard and makes two 1/1 Sand Warriors every time a Desert enters. It turns each land drop into a small army.
Ancient Greenwarden ↗
Lets you play lands from your graveyard and doubles any trigger caused by a land entering, which covers Omnath, Avenger, and Hazezon.
Avenger of Zendikar ↗
Makes a 0/1 Plant for each land you control, then grows every Plant with each land drop. With the deck's land recursion it ends games quickly.
Some of the box's removal works against its own board. Cataclysmic Prospecting deals X damage to each creature, which kills your Plant and Sand Warrior tokens along with everyone else's, and Decimate can only be cast when there is an artifact, creature, enchantment and land to target. Heaven // Earth is mainly a sweeper for small creatures, which is what this deck makes.
The engine also has a gap in the middle. The deck has plenty of ways to replay lands from the graveyard but few cheap, repeatable ways to put them there, so Yuma's triggers depend on drawing the right spells. Scaretiller and Perpetual Timepiece are slow ways to move lands, and Skullwinder gives an opponent a card back.
Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →
Yuma, Titania, and Dune Chanter all reward a land going to the graveyard, and the deck can replay those lands. A free or cheap sacrifice outlet turns that loop on whenever you want.
What to look for Cards that let you sacrifice a land repeatedly for little or no mana, or that return lands from the graveyard to your hand for another round.
Cut, for example
Scaretiller A four-mana 1/4 that has to become tapped before it returns a land. It is slow next to a cheap sacrifice outlet.
Perpetual Timepiece Mills two cards per tap. It fills the graveyard at random, while a sacrifice outlet picks exactly which land goes there.
Add, for example
Zuran Orb ↗
Zero mana: sacrifice a land to gain 2 life, as often as you like. With Dune Chanter or Titania out, every activation makes a token.
Knight of the Reliquary ↗
Taps to sacrifice a Forest or Plains and put any land from your library onto the battlefield, every turn. It grows with each land in your graveyard, and each activation triggers landfall.
Life from the Loam ↗
Returns up to three lands from your graveyard to your hand, and dredge lets you get it back instead of drawing. It keeps the land loop going.
Between extra land drops and lands replayed from the graveyard, this deck plays more lands per turn than most. Each landfall payoff turns that into cards or creatures.
What to look for Cheap creatures or enchantments with landfall that make mana, cards, or creatures, so they pay off from the first land after they land.
Cut, for example
Skullwinder Returns a card from your graveyard, but an opponent gets one back too. The deck has better ways to recur lands.
Electric Revelation Three mana to discard a card and draw two. The deck already has cheaper ways to discard lands for value, like Magmatic Insight.
Add, for example
Tireless Tracker ↗
Makes a Clue every time a land enters and grows each time you sacrifice one. It keeps the hand full in a deck that plays many lands.
Lotus Cobra ↗
Adds a mana of any color whenever a land enters. With lands played from the graveyard, it helps cast Yuma and Avenger early.
Felidar Retreat ↗
Each land that enters makes a 2/2 Cat or puts a +1/+1 counter on every creature you control. Both modes suit a deck full of tokens.
The deck's board is made of tokens, so damage sweepers and narrow removal cost it more than they cost opponents. Targeted answers handle threats without touching your Plants.
What to look for Cheap instant-speed removal that hits one permanent. Flexible spells that answer any permanent type are worth the slight drawback. See how much removal a Commander deck needs.
Cut, for example
Cataclysmic Prospecting Deals X damage to each creature, including your own Plant and Sand Warrior tokens. The Treasures do not make up for a lost board.
Decimate Needs a legal target among artifacts, creatures, enchantments and lands all at once, so it is sometimes uncastable when you need it.
Heaven // Earth Both halves are sweepers sized by X, and the Earth half hits your ground tokens, which is most of this deck.
Add, for example
Swords to Plowshares ↗
One mana to exile a creature at instant speed. Its controller gains life, which rarely matters.
Beast Within ↗
Three-mana instant that destroys any permanent. The 3/3 it leaves behind is a fair trade for an answer to anything.
Generous Gift ↗
A second instant that destroys any permanent for three mana, in white this time, which gives you two answers to artifacts and enchantments.
A land that sacrifices itself puts a land in the graveyard and triggers landfall when the new one enters. That is a Yuma discount, a Titania token, and a landfall trigger from one card.
What to look for Lands that sacrifice themselves to find another land, ideally ones that put the new land onto the battlefield untapped.
Cut, for example
Mirage Mesa A Desert that enters tapped and taps for one chosen color. The deck has many better Deserts already.
Add, for example
The deck wins by turning land drops into a board too big to block. Yuma, Proud Protector , Titania, Protector of Argoth and Hazezon, Shaper of Sand make tokens every time lands move, and Avenger of Zendikar or Omnath, Locus of Rage make each land drop worth a creature or a set of counters. Rumbleweed costs one less for each land in your graveyard and gives the team +3/+3 and trample when it enters, which is usually enough to end the game.
A good pick for a newer player who wants to try a graveyard deck without much complexity. The decisions are mostly which land to sacrifice and when, and the payoffs are clear on the battlefield. The deck takes a few turns to set up, so it suits someone who enjoys a building engine more than one who wants to win fast.
Checked against the printed decklist on October 10, 2026.
TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.
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