Precon Upgrade Guide

Heavenly Inferno Upgrade Guide

What to cut, what to add, and how to play the Mardu Angels, Demons and Dragons precon from Commander 2011, commanded by Kaalia of the Vast.

Six Magic cards for the Heavenly Inferno Commander precon: Avatar of Slaughter, Death by Dragons and Righteous Cause on the left, tagged to cut, and Balefire Dragon, Rune-Scarred Demon and Swiftfoot Boots on the right, tagged to add.
The sealed Heavenly Inferno Commander deck box

Commander 2011

Heavenly Inferno

Difficulty2/5 · Beginner-friendly
Power4/5

Attack, cheat in a huge flier, straightforward once it connects. Out of the box, before any upgrades. How we rate precons

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Quick verdict

Heavenly Inferno is one of the strongest decks in Commander 2011 because its commander skips the mana cost of its best cards. Every time Kaalia of the Vast attacks an opponent, you can put an Angel, Demon or Dragon from your hand onto the battlefield attacking, so a seven-drop arrives on turn four or five. The weak points are that Kaalia is a 2/2 the whole table wants dead, the deck has little to protect her, and some slots go to creatures and spells that don't use her ability at all.

Colors Mardu (white-black-red)
Commander Kaalia of the Vast
Product Commander 2011 deck
Main plan Angels, Demons and Dragons: attack with Kaalia and put a big flier from your hand onto the battlefield attacking, for free

TurnZero HQ rates Heavenly Inferno a 2 out of 5 on difficulty and a 4 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Heavenly Inferno decklist page, and every other precon we cover is on the precon directory.

How the precon plays

Kaalia of the Vast is a four-mana 2/2 flier. Whenever she attacks an opponent, you may put an Angel, Demon or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. Enters-the-battlefield abilities still trigger, so Angel of Despair destroys a permanent and Malfegor makes each opponent sacrifice creatures without you paying their costs. Lightning Greaves gives her haste and shroud so she can attack the turn she lands.

The rest of the deck is built around that. The creature count leans heavily on Angels, Demons and Dragons like Tariel, Reckoner of Souls , Oros, the Avenger and Bladewing the Risen , and Diabolic Tutor can find whichever one fits. Mother of Runes and Bathe in Light give Kaalia protection from a color so a removal spell or blocker misses.

There is also a lot of removal, including Path to Exile , Terminate , Mortify and Wrecking Ball . Several damage sweepers like Evincar's Justice and Sulfurous Blast also hit Kaalia, so time them for a turn when she is safe or already gone.

What works out of the box

What needs improvement

Kaalia is a 2/2, and the deck has only Mother of Runes , Bathe in Light and Lightning Greaves to protect her. Every time she dies she costs two more to recast, and the deck loses most of its speed. Several of the deck's own sweepers also kill her.

Some slots don't help the plan. Avatar of Slaughter is an eight-mana creature Kaalia can't put in, the three Vow Auras mostly go on an opponent's creature, and Congregate gains life. Each could be another Angel, Demon or Dragon worth cheating in, or a card that keeps Kaalia alive.

Upgrade ideas

Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →

1. Keep Kaalia alive

The whole deck runs through Kaalia attacking. Every removal spell that hits her undoes a turn of mana, and her two power doesn't scare anyone into leaving her alone.

What to look for Cheap equipment or instants that give Kaalia hexproof or indestructible. Anything that also gives haste helps her attack the turn she lands.

Cut, for example

✕

Vow of Duty Gives a creature +2/+2 and vigilance and stops it attacking you. A political card that does nothing for Kaalia.

✕

Vow of Malice The same idea with intimidate. Your opponents' creatures getting bigger is rarely what this deck needs.

✕

Righteous Cause Five mana to gain 1 life whenever any creature attacks. It doesn't protect Kaalia or win the game.

2. Better creatures for Kaalia to put in

Kaalia's ability is only as good as the Angel, Demon or Dragon in your hand. The strongest picks either have a big enters-the-battlefield effect or punish the player you are attacking.

What to look for Angels, Demons or Dragons whose enters-the-battlefield trigger, or combat damage trigger, does real work, since Kaalia skips the mana cost either way.

3. Cast Kaalia a turn earlier

Kaalia on turn three instead of turn four is a full extra attack. Two-mana rocks that tap for her colors right away make that happen.

What to look for Two-mana mana rocks that untap ready to use and make white, black or red. See the mana rocks guide for more choices.

4. Lands that enter untapped

Twelve of the deck's lands enter tapped or tap only for colorless mana, which works against a turn-three or turn-four Kaalia that needs all three colors.

What to look for Two-color lands in any pair of white, black and red that usually enter untapped.

Cut, for example

✕

Rupture Spire Enters tapped and costs a mana to keep, so it fixes your colors at the price of a whole turn.

✕

Zoetic Cavern Taps only for colorless, and its morph mode is a 2/2 for three mana that does little in this deck.

Win conditions

The upgraded deck wins through Kaalia's attacks. Each one puts a large flier onto the battlefield for free, and creatures like Balefire Dragon and Angel of Despair clear blockers as they arrive. Aurelia, the Warleader doubles the attacks and Rune-Scarred Demon finds the next threat, while the protection package keeps Kaalia in play long enough to do it every turn.

Who should buy this precon

A strong, straightforward deck that suits a newer player who wants big, splashy creatures. The plan is simple: cast Kaalia, protect her, attack. The main thing to learn is when to hold a sweeper so you don't kill your own commander. Expect the table to point its removal at Kaalia, since experienced players know how fast she wins.

Checked against the printed decklist on October 10, 2026.

Track how the upgrades actually perform.

TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.

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