Precon Upgrade Guide
What to cut, what to add, and how to play the Naya landfall precon from Zendikar Rising, commanded by Obuun, Mul Daya Ancestor.

Zendikar Rising
Land's Wrath
Play lands, get value: a simple engine. Out of the box, before any upgrades. How we rate precons
Buy Land's Wrath on TCGplayer →Land's Wrath is a landfall deck that gets paid every time a land enters. Obuun, Mul Daya Ancestor puts a +1/+1 counter on a creature with each land drop and turns one of your lands into a hasty trampler each combat, and the deck backs it with ramp spells and payoffs like Rampaging Baloths and Omnath, Locus of Rage . The plan is clear and fun to play, but three Guildgates slow the mana, a sweeper destroys your own board, and a few cards are too slow or help opponents as much as you.
TurnZero HQ rates Land's Wrath a 2 out of 5 on difficulty and a 3 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Land's Wrath decklist page, and every other precon we cover is on the precon directory.
Obuun, Mul Daya Ancestor is a four-mana 3/3. At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. Its landfall ability puts a +1/+1 counter on a target creature whenever a land enters under your control. Putting those counters on Obuun itself makes every animated land larger.
The deck plays a lot of ways to put extra lands down. Harrow , Roiling Regrowth , Springbloom Druid and the bounce lands like Gruul Turf each trigger landfall more than once, and Mina and Denn, Wildborn gives you an extra land drop every turn. Each extra land is another counter from Obuun and another trigger for the payoffs.
The payoffs turn those triggers into a board. Rampaging Baloths and Omnath, Locus of Rage make a 4/4 or a 5/5 per land, Zendikar's Roil and Sporemound add smaller tokens, and Evolution Sage proliferates every counter you've placed.
Obuun, Mul Daya Ancestor ↗
A counter on every land drop and a hasty, trampling land creature each combat. Growing Obuun itself grows the land it animates.
Mina and Denn, Wildborn ↗
An extra land drop every turn, and it can return a land to your hand to give an attacker trample, so you can replay that land for another trigger.
Rampaging Baloths ↗
A 6/6 trampler that makes a 4/4 Beast whenever a land enters under your control.
Omnath, Locus of Rage ↗
Makes a 5/5 Elemental with every land, and each Elemental that dies deals 3 damage to any target. Obuun's animated land counts as an Elemental too.
Evolution Sage ↗
Proliferates on every land drop, so each counter Obuun placed grows again.
Hour of Revelation destroys every nonland permanent, which includes Obuun and all your payoffs. Rites of Flourishing gives every player an extra card and land drop each turn, which helps opponents as much as you, and Sandstone Oracle and Treacherous Terrain cost seven and eight mana for effects the deck doesn't need.
Three Guildgates, Jungle Shrine , Needle Spires , Krosan Verge and Myriad Landscape all enter tapped. The bounce lands are worth keeping because they replay a land for a second trigger, but the Guildgates only slow you down. The land and mana base guide explains how to weigh a tapped land.
Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →
Every landfall payoff that comes down early earns a trigger on each land drop after it. Seven- and eight-mana cards arrive when most of your land drops are already used.
What to look for Permanents costing four mana or less that give you a body, mana or a card every time a land enters.
Cut, for example
Sandstone Oracle Seven mana, and it only draws if an opponent has more cards in hand than you. It does nothing for landfall.
Treacherous Terrain Eight mana to damage opponents by their land count. Its landcycling is the only reason to keep it, and a cheaper payoff does more.
Guildgates enter tapped and trigger landfall once. A land that sacrifices itself to fetch a basic triggers landfall twice and thins the deck.
What to look for Lands that sacrifice themselves to put a basic land onto the battlefield. Each one is two landfall triggers from a single land drop.
Cut, for example
Boros Guildgate Always enters tapped and triggers landfall once. Circuitous Route can still fetch basics without it.
Gruul Guildgate The same tapped dual land with no landfall upside.
Selesnya Guildgate Another tapped Guildgate. A fetch land fixes the same colors and adds a trigger.
Add, for example
Fabled Passage ↗
Sacrifice it to put a basic land onto the battlefield tapped, and the basic untaps once you control four or more lands.
Prismatic Vista ↗
Pay 1 life and sacrifice it to put a basic land onto the battlefield untapped.
Escape Tunnel ↗
Sacrifice it to fetch a basic land tapped, or to make a small creature unblockable when you need that instead.
Obuun and every payoff reward each land you put down. The deck has Mina and Denn, Wildborn for extra land drops and little else that does the same.
What to look for Cheap permanents that let you play more lands each turn, play lands from your library, or give you mana whenever a land enters.
Cut, for example
Kor Cartographer Four mana for a 2/2 and one tapped Plains. Cheaper ramp gets you further.
Rites of Flourishing Gives every player an extra card and land drop each turn, which helps opponents as much as you.
Add, for example
The deck's one big sweeper hits your board as hard as anyone's, and it has little to keep its creatures alive through someone else's.
What to look for Single-target removal costing one or two mana, and instants that make your permanents indestructible for a turn.
Cut, for example
Hour of Revelation Destroys every nonland permanent, including Obuun and all your landfall payoffs.
Condemn Only hits an attacking creature, and it gains its controller life. Too narrow for a single removal slot.
Add, for example
Swords to Plowshares ↗
One mana at instant speed: exile target creature, and its controller gains life equal to its power.
Heroic Intervention ↗
Two mana at instant speed: your permanents gain hexproof and indestructible until end of turn.
Boros Charm ↗
Two mana for one of three modes: make your permanents indestructible, give a creature double strike, or deal 4 damage to a player.
The deck wins by flooding the board from land drops and attacking. Rampaging Baloths and Omnath, Locus of Rage add a large creature per land, Obuun animates a land that grows with its power, and Retreat to Emeria pumps the team on the final attack. Multani, Yavimaya's Avatar counts every land you control and every land card in your graveyard. The upgrades get more lands down each turn and keep the board alive.
A good first deck for someone new to Commander who likes big creatures and ramp. Most of the choices are about which land to play and where Obuun's counter goes, which are easy to learn. It plays at about the power of a typical precon and gains the most from the fetch lands and extra land drops above.
Checked against the printed decklist on October 10, 2026.
TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.
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