Furycalm Snarl card art

Furycalm Snarl

Land MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.

T: Add or .

Rulings

4 official rulings, in the order Wizards published them.

  • 2021-04-16

    If an effect instructs you to put one of these lands onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.

  • 2021-04-16

    The "Snarl" itself doesn't have any land subtypes. You can't reveal one to satisfy the ability of another.

  • 2021-04-16

    If a land card with an appropriate subtype is entering the battlefield from your hand at the same time as one of these lands, you may reveal the other land to have the "Snarl" enter untapped.

  • 2021-04-16

    You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land card.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Furycalm Snarl, whatever its commander.

Decks running it 22
Games played 17
Win rate 29.4%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Mardu 6 decks
  • Jeskai 6 decks
  • Boros 3 decks
  • Naya 3 decks

Every version of Furycalm Snarl

19 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Furycalm Snarl — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.