Scavenger Grounds card art

Scavenger Grounds

Land — Desert MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

T: Add .

2, T, Sacrifice a Desert: Exile all graveyards.

Rulings

3 official rulings, in the order Wizards published them.

  • 2017-04-18

    Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.

  • 2017-07-14

    If a Desert has an ability with a cost of "Sacrifice a Desert," you can sacrifice that Desert to pay the cost for its own ability.

  • 2017-07-14

    The sacrificed Desert will be in your graveyard to be exiled by the last ability of Scavenger Grounds.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Scavenger Grounds, whatever its commander.

Decks running it 21
Games played 13
Win rate 38.5%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Grixis 5 decks
  • Mono-Red 3 decks
  • Esper 3 decks
  • Selesnya 2 decks
  • Naya 2 decks
  • Jeskai 2 decks
  • Gruul 1 deck
  • Mono-Blue 1 deck
  • Mono-White 1 deck

Every version of Scavenger Grounds

19 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Scavenger Grounds — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.