The decklist
101 cards, grouped by the main job each one does, lands last. Every name links to its own page, with its win rate and the commanders it's most played under.
Ramp 17
- 1 Arcane Signet
- 1 Bramble Familiar // Fetch Quest
- 1 Cabal Ritual
- 1 Commander's Sphere
- 1 Culling Ritual
- 1 Cultivate
- 1 Deathcap Cultivator
- 1 Fellwar Stone
- 1 Golgari Signet
- 1 Honest Rutstein
- 1 Icetill Explorer
- 1 Insidious Roots
- 1 Jaheira, Friend of the Forest
- 1 Rampant Growth
- 1 The Gitrog Monster
- 1 Thought Vessel
- 1 Wight of the Reliquary
Recursion 11
Tokens 8
Board Wipe 5
Spot Removal 5
Creature 5
Card Advantage 4
Sacrifice Outlet 2
Instant 1
Artifact 1
Stax 1
Land 34
- 1 Blooming Marsh
- 1 Boseiju, Who Endures
- 1 Command Tower
- 1 Crypt of Agadeem
- 1 Dakmor Salvage
- 1 Deathcap Glade
- 1 Drownyard Temple
- 1 Exotic Orchard
- 9 Forest
- 1 Golgari Rot Farm
- 1 Kishla Village
- 1 Memorial to Folly
- 1 Mortuary Mire
- 1 Necroblossom Snarl
- 1 Overgrown Tomb
- 1 Restless Cottage
- 1 Rogue's Passage
- 1 Spymaster's Vault
- 2 Swamp
- 1 Tainted Wood
- 1 Twilight Mire
- 1 Underground Mortuary
- 1 Viridescent Bog
- 1 Wastewood Verge
- 1 Woodland Cemetery
Building it in paper? TCGplayer's Mass Entry takes all 101 cards at once at the cheapest available printing of each. The bench isn't included.
Buy this deck on TCGplayerHow it has actually done
These are results from Commander games recorded at a table, not a rating. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.
Combos in this deck
1 combo · 1 infinite. These come from Commander Spellbook, which only knows the ones somebody has written up, so this deck can hold more than these and never fewer.
INFINITE The Gitrog Monster + Dakmor Salvage
Bracket 4: Optimized
This is a floor, read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
Running 1 stax piece. See what stax means.
- a two-card infinite combo (The Gitrog Monster + Dakmor Salvage) — more than Bracket 3 allows
What it's built out of
Measured against the Spellslinger blueprint. Counts overlap and sum past 100, because a card counts toward every job it does, which is how deck builders count. See the 100-card commander deck template.
Slot by slot: 5 slots are outside their band, 5 inside
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 34 | 36 | On target |
| Ramp | 17 | 11 | 6 over |
| Card advantage | 8 | 9 | On target |
| Spot removal | 6 | 25 | 19 short |
| Board wipes | 6 | 4 | On target |
| Counterspells | 0 | 22 | 22 short |
| Instants | 8 | 5 | On target |
| Sorceries | 15 | 14 | On target |
| Creatures | 26 | 0 | 26 over |
| Recursion | 20 | 5 | 15 over |
| Artifacts | 7 | — | No target |
| Enchantments | 11 | — | No target |
| Planeswalkers | 3 | — | No target |
| Protection | 4 | — | No target |
| Graveyard hate | 1 | — | No target |
| Token makers | 14 | — | No target |
| Sacrifice outlets | 4 | — | No target |
| Stax pieces | 1 | — | No target |
Mana curve
Average mana value 3.82 across 67 nonland cards, against a target of 3.16. More on what makes a good curve and on building the mana base.
- 0-1 4
- 2 14
- 3 14
- 4 11
- 5 13
- 6 6
- 7+ 5
The written read
An AI review of this specific list, generated by its owner. Bracket 3: Upgraded.
The deck wins by abusing graveyard recursion and mass reanimation to convert sacrificial/token engines into overwhelming board presence: The Mycotyrant acts as a sink/amplifier for the deck's creature recursion (making your token hordes and reanimated creatures matter more and enabling repeated sacrifice/value loops), so you use dredge/reanimator packages, Living Death/Dread Return lines and token generators (Mycoloth, other sacrifice effects) to flood the battlefield with large creatures or tokens and close out the table in a few turns through value and attrition.
Typically closes around turn 8 in a four-player game. A successful Living Death / Dread Return reanimation swing or a resolved Sepulchral Primordial on turn 7–8 usually ends the game; getting Entomb-style tutors into the yard would move that window earlier.
Its three strongest interactions
- Sepulchral Primordial + Living Death: Living Death swaps the board and graveyards so Primordial re-enters and immediately steals value from each opponent's graveyards, turning a mass-reanimation into a multi-target value swing that can swing combat and board state heavily in your favor.
- Dread Return + World Shaper: Dread Return reanimates World Shaper and a sacrifice or trading it off immediately triggers World Shaper's death ability to unearth lands from your graveyard, refueling future Living Death / reanimation lines and letting you recover the lands you milled while also dumping big threats into the yard.
- Mycoloth + The Mycotyrant: Mycoloth produces a wide supply of tokens and creature value when you sacrifice creatures or do mass reanimation, which the Mycotyrant can capitalize on (through its static/keyword synergies and the deck's sacrifice outlets) to convert that token flood into immediate board pressure or a lethal swing.
Cards that would extend them
- Entomb: extends the Dread Return + World Shaper synergy by letting you find World Shaper (or any other key reanimate target) reliably and dump it to the graveyard the turn you want to Dread Return it.
- Animate Dead: extends the Living Death + Sepulchral Primordial synergy by giving a cheaper, repeatable reanimation option for key creatures and smoothing awkward Living Death timing or gaps in your graveyard access.
- Pitiless Plunderer: extends the Mycoloth + The Mycotyrant synergy by converting the constant creature sacrifice and token creation into extra treasure/value, which increases the payoff from token floods the Mycotyrant helps enable.
Take this list with you
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See the plain text list
Commander 1 The Mycotyrant Deck 1 Arachnogenesis 1 Arcane Signet 1 Avatar Destiny 1 Back for More 1 Badlands Revival 1 Birthing Ritual 1 Blooming Marsh 1 Boseiju, Who Endures 1 Bramble Familiar // Fetch Quest 1 Bringer of the Last Gift 1 Butcher of Malakir 1 Cabal Ritual 1 Casualties of War 1 Cemetery Tampering 1 Command Tower 1 Commander's Sphere 1 Crawling Sensation 1 Creeping Renaissance 1 Crypt of Agadeem 1 Culling Ritual 1 Cultivate 1 Dakmor Salvage 1 Deadbridge Chant 1 Deathcap Cultivator 1 Deathcap Glade 1 Deathreap Ritual 1 Dread Return 1 Drownyard Temple 1 Exotic Orchard 1 Fellwar Stone 9 Forest 1 Ghouls' Night Out 1 Golgari Rot Farm 1 Golgari Signet 1 Grapple with the Past 1 Grisly Salvage 1 Grist, the Hunger Tide 1 Grist, Voracious Larva // Grist, the Plague Swarm 1 Hedge Shredder 1 Honest Rutstein 1 Icetill Explorer 1 Illicit Masquerade 1 Insidious Roots 1 Jaheira, Friend of the Forest 1 Kishla Village 1 Legolas's Quick Reflexes 1 Lich-Knights' Conquest 1 Liliana, Death's Majesty 1 Live or Die 1 Living Death 1 Lumra, Bellow of the Woods 1 March of the World Ooze 1 Memorial to Folly 1 Mortuary Mire 1 Mycoloth 1 Nature's Claim 1 Necroblossom Snarl 1 Necromantic Selection 1 Ohran Frostfang 1 Old Rutstein 1 Overgrown Tomb 1 Rampant Growth 1 Reanimate 1 Restless Cottage 1 Ripples of Undeath 1 Rise of the Witch-king 1 Rogue's Passage 1 Sepulchral Primordial 1 Six 1 Sludge Titan 1 Spymaster's Vault 1 Squirming Emergence 2 Swamp 1 Syr Konrad, the Grim 1 Tainted Wood 1 The Gitrog Monster 1 The Master of Lake-town 1 The Swarmweaver 1 Thought Vessel 1 Tribune of Rot 1 Twilight Mire 1 Underground Mortuary 1 Underrealm Lich 1 Verdant Embrace 1 Viridescent Bog 1 Wastewood Verge 1 Wight of the Reliquary 1 Winter, Cynical Opportunist 1 Witherbloom, the Balancer 1 Woodland Cemetery 1 World Shaper
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.